starting compaction stuff
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@@ -0,0 +1,124 @@
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[[vk::binding(0, 0)]]
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RWStructuredBuffer<uint32_t> count_buffer;
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[[vk::binding(0, 1)]]
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RWStructuredBuffer<uint32_t> reduced_buffer;
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[[vk::binding(1, 1)]]
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RWStructuredBuffer<uint32_t> sum_buffer;
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[[vk::binding(2, 1)]]
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RWStructuredBuffer<uint32_t> compaction_buffer;
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groupshared uint32_t local_data[256 * 2];
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static uint32_t THREAD_WIDTH = 256;
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static uint32_t DATA_WIDTH = THREAD_WIDTH * 2;
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[numthreads(256, 1, 1)]
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[shader("compute")]
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void block_sum(
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uint32_t3 workgroup_id: SV_GroupID,
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uint32_t3 local_thread_id: SV_GroupThreadID,
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uint32_t3 global_thread_id: SV_DispatchThreadID)
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{
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// Perform sum in current block
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// Copy local_datainto LDS with predicate
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let thread_index = global_thread_id.x;
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let local_thread_index = local_thread_id.x;
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let total = count_buffer.getCount();
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if (thread_index * 2 < total)
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{
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local_data[local_thread_index * 2] = select(count_buffer[thread_index * 2] != 0, 1, 0);
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}
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else
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{
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local_data[local_thread_index * 2] = 0;
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}
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if (thread_index * 2 + 1 < total)
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{
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local_data[local_thread_index * 2 + 1] = select(count_buffer[thread_index * 2 + 1] != 0, 1, 0);
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}
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else
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{
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local_data[local_thread_index * 2 + 1] = 0;
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}
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GroupMemoryBarrierWithGroupSync();
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var width : uint32_t = 2;
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while (width <= DATA_WIDTH)
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{
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let dest_index = width * (thread_index + 1) - 1;
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let get_index = dest_index - (width / 2);
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// println!("{}, {}", get_index, dest_index);
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if (dest_index < DATA_WIDTH)
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{
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local_data[dest_index] += local_data[get_index];
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}
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width *= 2;
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GroupMemoryBarrierWithGroupSync();
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}
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local_data[DATA_WIDTH - 1] = 0;
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while (width >= 2)
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{
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let dest_index = width * (thread_index + 1) - 1;
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let get_index = dest_index - (width / 2);
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// println!("{}, {}", get_index, dest_index);
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if (dest_index < DATA_WIDTH)
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{
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let self_data = local_data[dest_index];
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local_data[dest_index] += local_data[get_index];
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local_data[get_index] = self_data;
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}
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width /= 2;
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GroupMemoryBarrierWithGroupSync();
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}
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// Block now contains running local sum
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// Dump back to sum buffer
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sum_buffer[2 * thread_index] = local_data[2 * local_thread_index];
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sum_buffer[2 * thread_index + 1] = local_data[2 * local_thread_index + 1];
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// Write to reduced buffer
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reduced_buffer[workgroup_id.x] = local_data[DATA_WIDTH - 1];
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}
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[numthreads(1, 1, 1)]
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[shader("compute")]
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void linear_reduced_sum(
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uint32_t3 workgroup_id: SV_GroupID,
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uint32_t3 local_thread_id: SV_GroupThreadID,
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uint32_t3 global_thread_id: SV_DispatchThreadID)
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{
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let size = reduced_buffer.getCount();
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// Perform exclusive sum
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var running_sum : uint32_t = 0;
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for (uint32_t i = 0; i < size; i++)
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{
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let value = reduced_buffer[i];
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reduced_buffer[i] = running_sum;
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running_sum += value;
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}
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}
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[numthreads(256, 1, 1)]
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[shader("compute")]
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void uniform_add(
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uint32_t3 workgroup_id: SV_GroupID,
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uint32_t3 local_thread_id: SV_GroupThreadID,
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uint32_t3 global_thread_id: SV_DispatchThreadID)
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{
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let thread_index = global_thread_id.x;
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let local_thread_index = local_thread_id.x;
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// Gather
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let reduced_value = reduced_buffer[global_thread_id.x];
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// Apply
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sum_buffer[thread_index * 2] += reduced_value;
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sum_buffer[thread_index * 2 + 1] += reduced_value;
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}
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@@ -0,0 +1,2 @@
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module example;
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