QAM add constellation plot

This commit is contained in:
2025-09-30 13:31:59 +02:00
parent 1b1851be8a
commit 821c3ea016
6 changed files with 188 additions and 20 deletions

113
plot/plot_constellation.c Normal file
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#include "plot_constellation.h"
#include <stdlib.h>
#include <math.h>
#include <stdio.h>
// Fonction utilitaire pour dessiner un cercle plein
static void draw_filled_circle(SDL_Renderer* renderer, int cx, int cy, int radius) {
for (int w = -radius; w <= radius; w++) {
for (int h = -radius; h <= radius; h++) {
if (w*w + h*h <= radius*radius) {
SDL_RenderDrawPoint(renderer, cx + w, cy + h);
}
}
}
}
// Initialisation SDL
void plot_init(plot_t *plot, int width, int height, double scale) {
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
fprintf(stderr, "Erreur SDL_Init: %s\n", SDL_GetError());
exit(1);
}
plot->width = width;
plot->height = height;
plot->scale = scale;
plot->offset_x = width / 2.0;
plot->offset_y = height / 2.0;
plot->window = SDL_CreateWindow("Constellation QAM", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
width, height, SDL_WINDOW_SHOWN);
if (!plot->window) { fprintf(stderr, "Erreur SDL_CreateWindow: %s\n", SDL_GetError()); exit(1); }
plot->renderer = SDL_CreateRenderer(plot->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (!plot->renderer) { fprintf(stderr, "Erreur SDL_CreateRenderer: %s\n", SDL_GetError()); exit(1); }
SDL_SetRenderDrawColor(plot->renderer, 0, 0, 0, 255); // fond noir
SDL_RenderClear(plot->renderer);
SDL_RenderPresent(plot->renderer);
}
// Dessiner la constellation (grille verte)
void plot_draw_constellation(plot_t *plot, double complex **constellation, int M) {
int sm = (int)sqrt(M);
SDL_SetRenderDrawColor(plot->renderer, 0, 255, 0, 255); // vert
int radius = 8; // gros cercle pour la grille
for (int i = 0; i < sm; i++) {
for (int j = 0; j < sm; j++) {
int x = (int)(creal(constellation[i][j]) * plot->scale + plot->offset_x);
int y = (int)(cimag(constellation[i][j]) * plot->scale + plot->offset_y);
draw_filled_circle(plot->renderer, x, y, radius);
}
}
SDL_RenderPresent(plot->renderer);
}
// Dessiner un tableau de points complexes (rouges)
void plot_draw_points(plot_t *plot, double complex *points, int nb_points, SDL_Color color) {
int radius = 4; // plus petit que la grille verte
SDL_SetRenderDrawColor(plot->renderer, color.r, color.g, color.b, color.a);
for (int k = 0; k < nb_points; k++) {
int x = (int)(creal(points[k]) * plot->scale + plot->offset_x);
int y = (int)(cimag(points[k]) * plot->scale + plot->offset_y);
draw_filled_circle(plot->renderer, x, y, radius);
}
SDL_RenderPresent(plot->renderer);
}
// Dessiner les points progressivement avec animation
void plot_draw_points_animated(plot_t *plot, double complex *points, int nb_points, SDL_Color color, int delay_ms) {
int radius = 4;
int k;
for (k = 0; k < nb_points; k++) {
SDL_SetRenderDrawColor(plot->renderer, color.r, color.g, color.b, color.a);
int x = (int)(creal(points[k]) * plot->scale + plot->offset_x);
int y = (int)(cimag(points[k]) * plot->scale + plot->offset_y);
draw_filled_circle(plot->renderer, x, y, radius);
SDL_RenderPresent(plot->renderer);
// Gestion événements pour stopper animation
SDL_Event event;
int stop = 0;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) return;
if (event.type == SDL_KEYDOWN) { stop = 1; break; }
}
if (stop) break;
SDL_Delay(delay_ms);
}
// Après animation ou keypress, attendre fermeture ou keypress
int running = 1;
SDL_Event event;
while (running) {
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) running = 0;
if (event.type == SDL_KEYDOWN) running = 0;
}
SDL_Delay(10);
}
}
// Fermer SDL
void plot_close(plot_t *plot) {
SDL_DestroyRenderer(plot->renderer);
SDL_DestroyWindow(plot->window);
SDL_Quit();
}

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plot/plot_constellation.h Normal file
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#ifndef PLOT_CONSTELLATION_H
#define PLOT_CONSTELLATION_H
#include <complex.h>
#include <SDL2/SDL.h>
typedef struct {
SDL_Window *window;
SDL_Renderer *renderer;
int width;
int height;
double scale;
double offset_x;
double offset_y;
} plot_t;
// Initialiser SDL et la fenêtre
void plot_init(plot_t *plot, int width, int height, double scale);
// Dessiner la constellation (grille de départ)
void plot_draw_constellation(plot_t *plot, double complex **constellation, int M);
// Dessiner un tableau de points complexes
void plot_draw_points(plot_t *plot, double complex *points, int nb_points, SDL_Color color);
// Dessiner les points progressivement avec animation
// delay_ms = délai entre chaque point en millisecondes
// Keypress pendant animation coupe lanimation
void plot_draw_points_animated(plot_t *plot, double complex *points, int nb_points, SDL_Color color, int delay_ms);
// Fermer SDL proprement
void plot_close(plot_t *plot);
#endif