GPU processing

This commit is contained in:
2025-12-28 11:09:01 +01:00
parent 08cac5c6e9
commit c0465113d0
2 changed files with 108 additions and 4 deletions

44
main.c
View File

@ -41,7 +41,7 @@ void DrawLaserBeam(Vector2 start, Vector2 end, Color color, float thickness) {
DrawLineEx(start, end, thickness, color);
}
void DrawInterferenceView(Michelson *mic, Rectangle rec) {
void DrawInterferenceViewCPU(Michelson *mic, Rectangle rec) {
DrawRectangleRec((Rectangle){rec.x - 4, rec.y - 30, rec.width + 8, rec.height + 34}, COLOR_PANEL);
//DrawText("ECRAN", rec.x, rec.y - 30, 20, WHITE);
DrawText("ECRAN", rec.x, rec.y - 26, 20, COLOR_TEXT_DIM);
@ -93,6 +93,40 @@ void DrawInterferenceView(Michelson *mic, Rectangle rec) {
DrawLine(cx, cy - 10, cx, cy + 10, Fade(WHITE, 0.5f));
}
void DrawInterferenceViewGPU(Michelson *mic, Rectangle rec, Shader shader) {
DrawRectangleRec((Rectangle){rec.x - 4, rec.y - 30, rec.width + 8, rec.height + 34}, COLOR_PANEL);
DrawText("ECRAN", rec.x, rec.y - 26, 20, COLOR_TEXT_DIM);
// Shader glsl
float centerX = rec.x + rec.width / 2.0f;
float centerY = rec.y + rec.height / 2.0f;
float center[2] = { centerX, centerY };
float scrHeight = (float)GetScreenHeight();
//
SetShaderValue(shader, GetShaderLocation(shader, "center"), center, SHADER_UNIFORM_VEC2);
SetShaderValue(shader, GetShaderLocation(shader, "screenHeight"), &scrHeight, SHADER_UNIFORM_FLOAT);
SetShaderValue(shader, GetShaderLocation(shader, "d1"), &mic->d1, SHADER_UNIFORM_FLOAT);
SetShaderValue(shader, GetShaderLocation(shader, "d2"), &mic->d2, SHADER_UNIFORM_FLOAT);
SetShaderValue(shader, GetShaderLocation(shader, "lambda"), &mic->lambda, SHADER_UNIFORM_FLOAT);
SetShaderValue(shader, GetShaderLocation(shader, "angleM1"), &mic->angleM1, SHADER_UNIFORM_FLOAT);
// GPU
BeginShaderMode(shader);
DrawRectangleRec(rec, WHITE);
EndShaderMode();
DrawRectangleLinesEx(rec, 1, Fade(COLOR_ACCENT, 0.3f));
DrawRectangleLinesEx(rec, 2, COLOR_PANEL);
int cx = rec.x + rec.width / 2;
int cy = rec.y + rec.height / 2;
DrawLine(cx - 10, cy, cx + 10, cy, Fade(WHITE, 0.5f));
DrawLine(cx, cy - 10, cx, cy + 10, Fade(WHITE, 0.5f));
}
void DrawMichelsonSchema (Michelson *mic) {
Vector2 c = mic->center;
Color laserColor = WavelengthToColor(mic->lambda);
@ -231,6 +265,8 @@ int main () {
InitWindow(1920, 1080, "Interferometre de Michelson");
SetTargetFPS(144);
Shader shader = LoadShader(0, "michelson.fs");
Michelson mic = {0};
mic.center = (Vector2){ UI_WIDTH + (1920 - UI_WIDTH) / 2.0f - 100, 1080 / 2.0f };
mic.d1 = 250.0f;
@ -245,12 +281,12 @@ int main () {
BeginDrawing();
ClearBackground(COLOR_BG);
// Grille fond
for(int i=UI_WIDTH; i<1920; i+=100) DrawLine(i, 0, i, 1080, Fade(WHITE, 0.05f));
for(int i=0; i<1080; i+=100) DrawLine(UI_WIDTH, i, 1920, i, Fade(WHITE, 0.05f));
for(int i = UI_WIDTH; i < 1920; i += 100) DrawLine(i, 0, i, 1080, Fade(WHITE, 0.05f));
for(int i = 0; i < 1080; i += 100) DrawLine(UI_WIDTH, i, 1920, i, Fade(WHITE, 0.05f));
DrawMichelsonSchema(&mic);
DrawControlPanel(&mic);
DrawInterferenceView(&mic, screenViewBounds);
DrawInterferenceViewGPU(&mic, screenViewBounds, shader);
EndDrawing();
}
CloseWindow();