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67
README.md
67
README.md
@ -1,4 +1,65 @@
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# TODO
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# Simulateur d'Interféromètre de Michelson
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- Caper les fps au choix
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- Compiler web
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Une simulation interactive temps réel et physiquement réaliste de l'interféromètre de Michelson. Ce projet permet de visualiser les figures d'interférences (franges et anneaux) en manipulant les composants optiques (miroirs, source lumineuse, milieu).
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## Fonctionnalités
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### Contrôle et Simulation
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* **Miroir Mobile (M1) :** Translation et inclinaison sur deux axes.
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* **Sources Lumineuses :**
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* Spectre (380nm - 780nm).
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* Gestion de **sources polychromatiques** (ajout/suppression de longueurs d'onde multiples).
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* Rendu additif des couleurs.
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* **Milieux dispersifs :** Ajout d'une cuve de gaz avec indice de réfraction variable n pour visualiser le déphasage.
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### Performance & Rendu
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* **Rendu GPU :** Calcul des interférences par **shader (GLSL)** pour des performances élevées.
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* **Interface UI :** `raygui`.
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* **Optimisation :** Sélecteur de **FPS Cible** (30, 60, 120, 144, Illimité).
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* **Vues :** Schéma optique 2D + Vue "Écran".
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## Installation et Compilation
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### Prérequis
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* **[Raylib](https://www.raylib.com/)**
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* **[Emscripten](https://github.com/emscripten-core/emscripten/)**
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### Compilation (Linux / Mac)
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```bash
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make
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make run
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```
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ou
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```bash
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gcc main.c -o michelson -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
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./michelson
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```
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### Version Web (Emscripten)
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```bash
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make web
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make webrun
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```
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ou
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```bash
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mkdir -p web && emcc -o web/index.html main.c -Os -Wall -std=c99 -DPLATFORM_WEB -s USE_GLFW=3 -s ALLOW_MEMORY_GROWTH=1 -I. --shell-file minshell.html --preload-file glsl/michelson_web.frag raylib/libraylib.web.a
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```
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## Contrôles Utilisateur
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| Action | Commande |
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| --- | --- |
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| **Plein Écran** | Touche `F` |
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| **Sélectionner une longueur d'onde** | `Clic Gauche` sur le spectre |
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| **Ajouter une longueur d'onde** | `Clic Droit` sur une zone vide du spectre |
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| **Supprimer une longueur d'onde** | `Clic Droit` sur une ligne existante |
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| **Régler les miroirs** | Sliders / boutons `+` / `-` |
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| **Précision / Vitesse** | Maintenir `Shift` |
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## Physique du projet
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Calcule de l'intensité lumineuse en tout point de l'écran en se basant sur la différence de marche.
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@ -47,27 +47,23 @@ void main() {
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float relX = (pixelX - center.x) * zoom;
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float relY = (pixelY - center.y) * zoom;
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// r^2
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float radiusSq = relX * relX + relY * relY;
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// Diff de marche lamme d'air 2 * e cos(i) mais petits angles => cos(i) ~ 1 - i^2/2 mais i ~ r/f et r^2 = x^2 + y^2
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float ringFactorBase = radiusSq * 0.065;
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// Diff de marche du au coin d'air
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float wDelta = (relX * angleM1 + relY * angleM1_Y) * 200.0;
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float currDeltaBase = deltaLnm + wDelta;
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float cosFactor = 1.0 - (radiusSq * 0.000004);
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float currDelta = deltaLnm - ringFactorBase + wDelta;
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float currDelta = (deltaLnm * cosFactor) + wDelta;
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vec3 accumColor = vec3(0.0);
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for(int i = 0; i < 10; i++) {
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if (i >= lambdasCount) break;
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if (i >= lambdasCount) break;
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float l = lambdas[i];
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if (l < 1.0) l = 550.0;
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vec3 baseColorVec = WavelengthToRGB(l);
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float currDelta = currDeltaBase - ringFactorBase;
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float K = PI / l;
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float phase = currDelta * K;
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float intensity = cos(phase);
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@ -45,9 +45,12 @@ void main() {
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float relY = (pixelY - center.y) * zoom;
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float radiusSq = relX * relX + relY * relY;
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float ringFactorBase = radiusSq * 0.065;
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float wDelta = (relX * angleM1 + relY * angleM1_Y) * 200.0;
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float currDeltaBase = deltaLnm + wDelta;
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float cosFactor = 1.0 - (radiusSq * 0.000004);
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float currDelta = (deltaLnm * cosFactor) + wDelta;
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vec3 accumColor = vec3(0.0);
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@ -55,15 +58,16 @@ void main() {
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if (i >= lambdasCount) break;
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float l = lambdas[i];
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if (l < 1.0) l = 550.0;
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vec3 baseColorVec = WavelengthToRGB(l);
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float currDelta = currDeltaBase - ringFactorBase;
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float K = PI / l;
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float phase = currDelta * K;
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float intensity = cos(phase);
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intensity = intensity * intensity;
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accumColor += baseColorVec * intensity;
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}
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BIN
img/screenshot.png
Normal file
BIN
img/screenshot.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 179 KiB |
133
main.c
133
main.c
@ -26,6 +26,7 @@ typedef struct {
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Vector2 center;
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bool gaz;
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float nGaz;
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int targetFps;
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} Michelson;
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Color WavelengthToColor(float lambda) {
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@ -74,7 +75,8 @@ void DrawInterferenceViewGPU(Michelson *mic, Rectangle rec, Shader shader, bool
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float centerX = rec.x + rec.width / 2.0f;
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float centerY = rec.y + rec.height / 2.0f;
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float center[2] = { centerX, centerY };
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float scrHeight = (float)GetScreenHeight();
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//float scrHeight = (float)GetScreenHeight();
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float scrHeight = 1080.0f;
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float zoom = *isFullscreen ? 0.7 : 1;
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float addedOpticalPathOneWay = 0.0f;
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@ -375,20 +377,24 @@ void DrawControlPanel(Michelson *mic) {
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int rows = (mic->lambdasCount + cols - 1) / cols;
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startY += (rows * (btnH + 5)) + 20;
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// Pos M1
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// Pos M1 M2 (d1 - d2)
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startY += 0;
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DrawText(TextFormat("Position M1 : %.2f um", mic->d1), startX, startY, 20, ORANGE);
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float currentDiff = mic->d1 - mic->d2;
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DrawText(TextFormat("Distance M1 - M2: %.2f um", currentDiff), startX, startY, 20, ORANGE);
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// Pas des + et -
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float stepD1 = speedMode ? 0.05f : 0.006f;
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if (GuiButtonRepeat((Rectangle){startX, startY + 30, btnSize, 25}, "-", shouldRepeat)) mic->d1 -= stepD1;
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GuiSlider((Rectangle){startX + btnSize + 5, startY + 30, sliderWidth - 75, 25}, NULL, NULL, &mic->d1, 100, 600);
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float sliderVal = currentDiff;
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GuiSlider((Rectangle){startX + btnSize + 5, startY + 30, sliderWidth - 75, 25}, NULL, NULL, &sliderVal, -100.0f, 100.0f);
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mic->d1 = mic->d2 + sliderVal;
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if (GuiButtonRepeat((Rectangle){startX, startY + 30, btnSize, 25}, "-", shouldRepeat)) mic->d1 -= stepD1;
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if (GuiButtonRepeat((Rectangle){startX + btnSize + sliderWidth - 65, startY + 30, btnSize, 25}, "+", shouldRepeat)) mic->d1 += stepD1;
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if (GuiButton((Rectangle){startX + contentWidth - 60, startY + 30, 60, 25}, "Egal")) mic->d1 = mic->d2;
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// Angle M1 X
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startY += 90;
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DrawText(TextFormat("Inclinaison M1: %.3f deg", mic->angleM1), startX, startY, 20, ORANGE);
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@ -442,15 +448,41 @@ void DrawControlPanel(Michelson *mic) {
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float refLambda = mic->lambdas[mic->selectedLambdaIndex];
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float p = (delta * 1000.0f) / refLambda;
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DrawText(TextFormat("Ordre p (sel) = %.2f", p), startX, startY + 65, 20, WHITE);
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DrawText(TextFormat("Ordre p = %.2f", p), startX, startY + 65, 20, WHITE);
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// FPS
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int bottomY = GetScreenHeight() - 40;
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int perfStartY = bottomY - 80;
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DrawLine(startX, perfStartY - 10, startX + contentWidth, perfStartY - 10, GRAY);
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DrawText("PERFORMANCES (Cible FPS)", startX, perfStartY, 20, GRAY);
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int fpsValues[] = {0, 30, 60, 120, 144};
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const char* fpsTexts[] = {"MAX", "30", "60", "120", "144"};
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int fpsCount = 5;
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int fpsSpacing = 5;
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int fpsBtnW = (contentWidth - (fpsSpacing * (fpsCount - 1))) / fpsCount;
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for (int i = 0; i < fpsCount; i++) {
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Rectangle fpsRect = {startX + i * (fpsBtnW + fpsSpacing), perfStartY + 30, fpsBtnW, 25};
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bool isCurrent = (mic->targetFps == i);
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if (GuiButton(fpsRect, fpsTexts[i])) {
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mic->targetFps = i;
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SetTargetFPS(fpsValues[i]);
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}
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if (isCurrent) {
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DrawRectangleLinesEx(fpsRect, 2, COLOR_ACCENT);
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DrawRectangle(fpsRect.x + 2, fpsRect.y + 2, fpsRect.width-4, fpsRect.height-4, Fade(COLOR_ACCENT, 0.2f));
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}
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}
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// Bas
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int bottomY = GetScreenHeight() - 40;
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DrawLine(0, bottomY, UI_WIDTH, bottomY, Fade(WHITE, 0.1f));
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int fps = GetFPS();
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Color fpsColor = (fps >= 100) ? COLOR_ACCENT : (fps >= 60 ? GREEN : (fps >= 30 ? ORANGE : RED));
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int currentFpsVal = fpsValues[mic->targetFps];
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DrawText("STATUT:", startX, bottomY + 12, 20, COLOR_TEXT_DIM);
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DrawText(TextFormat("%i FPS", fps), startX + 100, bottomY + 12, 20, fpsColor);
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DrawText(TextFormat("%i FPS (%s)", fps, (currentFpsVal == 0 ? "Max" : TextFormat("%i", currentFpsVal))), startX + 100, bottomY + 12, 20, fpsColor);
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}
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Michelson mic = {0};
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@ -458,33 +490,78 @@ Shader shader;
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bool isFullscreen = false;
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Rectangle normalBounds = {0};
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Rectangle fullScreenBounds = {0};
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#if !defined(PLATFORM_WEB)
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RenderTexture2D target;
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#endif
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void UpdateDrawFrame(void) {
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if (IsKeyPressed(KEY_F)) {
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isFullscreen = !isFullscreen;
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}
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Rectangle currentViewBounds = isFullscreen ? fullScreenBounds : normalBounds;
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BeginDrawing();
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ClearBackground(COLOR_BG);
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// Grille fond
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for(int i = UI_WIDTH; i < 1920; i += 100) DrawLine(i, 0, i, 1080, Fade(WHITE, 0.05f));
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for(int i = 0; i < 1080; i += 100) DrawLine(UI_WIDTH, i, 1920, i, Fade(WHITE, 0.05f));
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DrawMichelsonSchema(&mic);
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DrawControlPanel(&mic);
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DrawInterferenceViewGPU(&mic, currentViewBounds, shader, &isFullscreen);
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EndDrawing();
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Rectangle currentViewBounds = isFullscreen ? fullScreenBounds : normalBounds;
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#if defined(PLATFORM_WEB)
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BeginDrawing();
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ClearBackground(COLOR_BG);
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float gridThick = 1.1f;
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float gridAlpha = 0.03f;
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// Grille fond
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for(int i = UI_WIDTH; i < 1920; i += 100) {
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DrawLineEx((Vector2){i, 0}, (Vector2){i, 1080}, gridThick, Fade(WHITE, gridAlpha));
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}
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for(int i = 0; i < 1080; i += 100) {
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DrawLineEx((Vector2){UI_WIDTH, i}, (Vector2){1920, i}, gridThick, Fade(WHITE, gridAlpha));
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}
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DrawMichelsonSchema(&mic);
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DrawControlPanel(&mic);
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DrawInterferenceViewGPU(&mic, currentViewBounds, shader, &isFullscreen);
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EndDrawing();
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#else
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float scale = fminf((float)GetScreenWidth() / 1920, (float)GetScreenHeight() / 1080);
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float newWidth = 1920 * scale;
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float newHeight = 1080 * scale;
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float offsetX = (GetScreenWidth() - newWidth) * 0.5f;
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float offsetY = (GetScreenHeight() - newHeight) * 0.5f;
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SetMouseOffset(-offsetX, -offsetY);
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SetMouseScale(1.0f / scale, 1.0f / scale);
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BeginTextureMode(target);
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ClearBackground(COLOR_BG);
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float gridThick = 1.1f;
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float gridAlpha = 0.03f;
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// Grille fond
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//for(int i = UI_WIDTH; i < 1920; i += 100) DrawLine(i, 0, i, 1080, Fade(WHITE, 0.05f));
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//for(int i = 0; i < 1080; i += 100) DrawLine(UI_WIDTH, i, 1920, i, Fade(WHITE, 0.05f));
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for(int i = UI_WIDTH; i < 1920; i += 100) {
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DrawLineEx((Vector2){i, 0}, (Vector2){i, 1080}, gridThick, Fade(WHITE, gridAlpha));
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}
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for(int i = 0; i < 1080; i += 100) {
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DrawLineEx((Vector2){UI_WIDTH, i}, (Vector2){1920, i}, gridThick, Fade(WHITE, gridAlpha));
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}
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DrawMichelsonSchema(&mic);
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DrawControlPanel(&mic);
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DrawInterferenceViewGPU(&mic, currentViewBounds, shader, &isFullscreen);
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EndTextureMode();
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BeginDrawing();
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ClearBackground(COLOR_BG);
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Rectangle sourceRec = {0.0f, 0.0f, (float)target.texture.width, -(float)target.texture.height};
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Rectangle destRec = { offsetX, offsetY, newWidth, newHeight };
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DrawTexturePro(target.texture, sourceRec, destRec, (Vector2){0, 0}, 0.0f, WHITE);
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EndDrawing();
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#endif
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}
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int main () {
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//SetConfigFlags(FLAG_MSAA_4X_HINT);
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#if !defined(PLATFORM_WEB)
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SetConfigFlags(FLAG_MSAA_4X_HINT);
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#if defined(PLATFORM_WEB)
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InitWindow(1920, 1080, "Interferometre de Michelson");
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SetConfigFlags(FLAG_MSAA_4X_HINT);
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#else
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SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_MSAA_4X_HINT);
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InitWindow(1280, 720, "Interferometre de Michelson");
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#endif
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InitWindow(1920, 1080, "Interferometre de Michelson");
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SetTargetFPS(144);
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SetTargetFPS(0);
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#if defined(PLATFORM_WEB)
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shader = LoadShader(0, "glsl/michelson_web.frag");
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@ -492,8 +569,13 @@ int main () {
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shader = LoadShader(0, "glsl/michelson.frag");
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#endif
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#if !defined(PLATFORM_WEB)
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target = LoadRenderTexture(1920, 1080);
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SetTextureFilter(target.texture, TEXTURE_FILTER_BILINEAR);
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#endif
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mic.center = (Vector2){ UI_WIDTH + (1920 - UI_WIDTH) / 2.0f - 100, 1080 / 2.0f };
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mic.d1 = 250.0f;
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mic.d1 = 265.0f;
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mic.d2 = 250.0f;
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mic.lambdas[0] = 550.0f;
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mic.lambdasCount = 1;
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@ -517,4 +599,3 @@ int main () {
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CloseWindow();
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return 0;
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}
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@ -8,7 +8,7 @@
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body {
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margin: 0;
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padding: 0;
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background-color: #111;
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background-color: #19191e;
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overflow: hidden;
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display: flex;
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justify-content: center;
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@ -19,7 +19,7 @@
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canvas.emscripten {
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border: 0px none;
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background-color: black;
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background-color: #19191e;
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display: block;
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aspect-ratio: 16 / 9;
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Reference in New Issue
Block a user