#include "raylib.h" #include #include #define RAYGUI_IMPLEMENTATION #include "raygui.h" #define UI_WIDTH 400 typedef struct { float d1; float d2; float lambda; float angleM1; Vector2 center; } Michelson; Color WavelengthToColor(float lambda) { float r = 0.0f, g = 0.0f, b = 0.0f; if (lambda >= 380 && lambda < 440) { r = -(lambda - 440) / (440 - 380); b = 1.0f; } else if (lambda >= 440 && lambda < 490) { g = (lambda - 440) / (490 - 440); b = 1.0f; } else if (lambda >= 490 && lambda < 510) { g = 1.0f; b = -(lambda - 510) / (510 - 490); } else if (lambda >= 510 && lambda < 580) { r = (lambda - 510) / (580 - 510); g = 1.0f; } else if (lambda >= 580 && lambda < 645) { r = 1.0f; g = -(lambda - 645) / (645 - 580); } else if (lambda >= 645 && lambda <= 780) { r = 1.0f; } float factor = 1.0f; if (lambda >= 380 && lambda < 420) factor = 0.3f + 0.7f * (lambda - 380) / (420 - 380); else if (lambda >= 380 && lambda <= 645) factor = 1.0f; else if (lambda > 700 && lambda <= 780) factor = 0.3f + 0.7f * (780 - lambda) / (780 - 700); return (Color){(unsigned char)(r * factor * 255), (unsigned char)(g * factor * 255), (unsigned char)(b * factor * 255), 255}; } void DrawInterferenceView(Michelson *mic, Rectangle rec) { DrawText("ECRAN", rec.x, rec.y - 30, 20, WHITE); DrawRectangleRec(rec, BLACK); DrawRectangleLinesEx(rec, 2, DARKGRAY); Color baseColor = WavelengthToColor(mic->lambda); // Diff de marche du à l'axe (2 * e) + micro -> nano float deltaLnm = 2.0f * (mic->d1 - mic->d2) * 1000.0f; int cx = rec.x + rec.width / 2; int cy = rec.y + rec.height / 2; // Dessin pixel par pixel lent... => faire avec gpu for (int y = rec.y; y < rec.y + rec.height; y++) { for (int x = rec.x; x < rec.x + rec.width; x++) { float relX = (float)(x - cx); float relY = (float)(y - cy); float radiusSq = relX * relX + relY * relY; // Diff de marche lamme d'air 2 * e cos(i) mais petits angles => cos(i) ~ 1 - i^2/2 mais i ~ r/f et r^2 = x^2 + y^2 float ringFactor = radiusSq * 0.065f; // Diff de marche dut au coin d'air float wDelta = relX * mic->angleM1 * 200.0f; float currDelta = deltaLnm - ringFactor + wDelta; // Formule de Fresnel : I = I_0 * cos^2(phi) float phase = (PI * currDelta) / mic->lambda; float intensity = cosf(phase); intensity = intensity * intensity; Color pixColor = {(unsigned char)(baseColor.r * intensity), (unsigned char)(baseColor.g * intensity), (unsigned char)(baseColor.b * intensity), 255 }; DrawPixel(x, y, pixColor); } } // croix centre DrawLine(cx - 10, cy, cx + 10, cy, Fade(WHITE, 0.5f)); DrawLine(cx, cy - 10, cx, cy + 10, Fade(WHITE, 0.5f)); } void DrawMichelsonSchema (Michelson *mic) { Vector2 c = mic->center; Color laserColor = WavelengthToColor(mic->lambda); float thickness = 4.0f; float sourceLen = 450.0f; float screenLen = 450.0f; float mirrorSize = 140.0f; // Source Vector2 startSource = {c.x - sourceLen, c.y}; DrawLineEx(startSource, c, thickness, laserColor); DrawRectangle(startSource.x - 20, startSource.y - 15, 20, 30, DARKGRAY); DrawText("Source", startSource.x - 30, startSource.y - 40, 20, LIGHTGRAY); // Miroir M2 (fixe) Vector2 posM2 = {c.x + mic->d2, c.y}; DrawLineEx(c, posM2, thickness, laserColor); DrawLineEx(c, (Vector2){c.x, c.y + screenLen}, thickness, Fade(laserColor, 0.6f)); DrawRectangle(posM2.x, posM2.y - (mirrorSize / 2), 12, mirrorSize, LIGHTGRAY); DrawRectangle(posM2.x, posM2.y - (mirrorSize / 2) + 2, 4, mirrorSize - 4, WHITE); DrawText("M2", posM2.x + 20, posM2.y - 10, 20, GRAY); // Miroir M1 (mobile) Vector2 posM1 = {c.x, c.y - mic->d1}; DrawLineEx(c, posM1, thickness, laserColor); // Projection rayon sur écran (corection tangente) float angleRad = -(mic->angleM1 * 2.0f) * (PI / 180.0f); float yScreen = c.y + screenLen; float vertDist = yScreen - posM1.y; float xOff = vertDist * tanf(angleRad); Vector2 endPointRetour = { posM1.x + xOff, yScreen }; DrawLineEx(posM1, endPointRetour, thickness, Fade(laserColor, 0.6f)); Rectangle recM1 = {posM1.x, posM1.y, mirrorSize, 12.0f}; Vector2 originM1 = {mirrorSize / 2, 6.0f}; DrawRectanglePro(recM1, originM1, mic->angleM1, LIGHTGRAY); Rectangle recM1Face = {posM1.x, posM1.y, mirrorSize - 4, 4.0f}; Vector2 originM1Face = {(mirrorSize - 4) / 2, 6.0f}; DrawRectanglePro(recM1Face, originM1Face, mic->angleM1, WHITE); DrawText("M1", posM1.x - 40, posM1.y - 30, 20, ORANGE); // Séparatrice float sepLen = 220.0f; Rectangle sepRec = {c.x, c.y, 4.0f, sepLen}; Vector2 sepOrigin = {2.0f, sepLen / 2}; DrawRectanglePro(sepRec, sepOrigin, -45.0f, Fade(SKYBLUE, 0.4f)); DrawRectanglePro((Rectangle){c.x, c.y, 1.0f, sepLen}, (Vector2){0.5f, sepLen / 2}, -45.0f, Fade(WHITE, 0.5f)); DrawRectangle(c.x - 300, yScreen, 600, 15, DARKGRAY); DrawText("Ecran", c.x - 20, yScreen + 20, 20, GRAY); } void DrawControlPanel(Michelson *mic) { DrawRectangle(0, 0, UI_WIDTH, GetScreenHeight(), (Color){30, 30, 30, 255}); DrawLine(UI_WIDTH, 0, UI_WIDTH, GetScreenHeight(), WHITE); int startX = 30; int startY = 30; int buttonWidth = 60; int spacing = 20; int contentWidth = UI_WIDTH - 60; int sliderWidth = contentWidth - buttonWidth - spacing - 15; GuiSetStyle(DEFAULT, TEXT_SIZE, 18); GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0x404040FF); GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x808080FF); GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0xFFFFFFFF); DrawText("PARAMETRES", startX, startY, 30, WHITE); // Sliders startY += 80; DrawText(TextFormat("Longueur d'onde: %.0f nm", mic->lambda), startX, startY, 20, LIGHTGRAY); GuiSlider((Rectangle){startX, startY + 30, contentWidth - 45, 30}, NULL, NULL, &mic->lambda, 380, 780); DrawRectangle(startX + contentWidth - 35, startY + 30, 35, 30, WavelengthToColor(mic->lambda)); startY += 100; DrawText(TextFormat("Position M1 (d1): %.1f um", mic->d1), startX, startY, 20, ORANGE); GuiSlider((Rectangle){startX, startY + 30, sliderWidth, 30}, NULL, NULL, &mic->d1, 100, 600); if (GuiButton((Rectangle){startX + sliderWidth + spacing + 15, startY + 30, buttonWidth, 30}, "Egal")) mic->d1 = mic->d2; startY += 100; DrawText(TextFormat("Inclinaison M1: %.2f deg", mic->angleM1), startX, startY, 20, ORANGE); GuiSlider((Rectangle){startX, startY + 30, sliderWidth, 30}, "-1", "+1", &mic->angleM1, -1.0f, 1.0f); if (GuiButton((Rectangle){startX + sliderWidth + spacing + 15, startY + 30, buttonWidth, 30}, "0.0")) mic->angleM1 = 0.0f; const char* modeTxt = (fabs(mic->angleM1) < 0.01f) ? "MODE: LAME D'AIR" : "MODE: COIN D'AIR"; Color modeColor = (fabs(mic->angleM1) < 0.01f) ? SKYBLUE : GREEN; DrawText(modeTxt, startX, startY + 75, 20, modeColor); startY += 140; DrawRectangleLines(startX - 10, startY - 10, contentWidth + 20, 100, GRAY); DrawText("Données", startX, startY, 20, LIGHTGRAY); float delta = 2 * (mic->d1 - mic->d2); DrawText(TextFormat("Delta = %.2f um", delta), startX, startY + 35, 22, WHITE); float p = (delta * 1000.0f) / mic->lambda; DrawText(TextFormat("Ordre p = %.2f", p), startX, startY + 65, 22, LIGHTGRAY); } int main () { SetConfigFlags(FLAG_MSAA_4X_HINT); InitWindow(1920, 1080, "Interferometre de Michelson"); SetTargetFPS(60); Michelson mic = {0}; mic.center = (Vector2){ UI_WIDTH + (1920 - UI_WIDTH) / 2.0f - 100, 1080 / 2.0f }; mic.d1 = 250.0f; mic.d2 = 250.0f; mic.lambda = 550.0f; mic.angleM1 = 0.0f; Rectangle screenViewBounds = {1920 - 530, 50, 500, 500}; //Rectangle screenViewBounds = {400, 0, 1080, 1080}; while (!WindowShouldClose()) { BeginDrawing(); ClearBackground(BLACK); DrawMichelsonSchema(&mic); DrawControlPanel(&mic); DrawInterferenceView(&mic, screenViewBounds); EndDrawing(); } CloseWindow(); return 0; }