Files
Interferometre-de-Michelson/main.c
2025-12-28 17:04:49 +01:00

496 lines
21 KiB
C

#include "raylib.h"
#include <math.h>
#define RAYGUI_IMPLEMENTATION
#include "raygui.h"
#define UI_WIDTH 450
#define COLOR_BG (Color){ 25, 25, 30, 255 }
#define COLOR_PANEL (Color){ 40, 40, 45, 255 }
#define COLOR_ACCENT (Color){ 0, 120, 240, 255 }
#define COLOR_TEXT_DIM (Color){ 180, 180, 190, 255 }
#define COLOR_TEXT_SEC (Color){ 160, 160, 170, 255 }
#define MAX_WAVELENGTHS 10
typedef struct {
float d1;
float d2;
float lambdas[MAX_WAVELENGTHS];
int lambdasCount;
int selectedLambdaIndex;
float angleM1;
float angleM1_Y;
Vector2 center;
bool gaz;
float nGaz;
} Michelson;
Color WavelengthToColor(float lambda) {
float r = 0.0f, g = 0.0f, b = 0.0f;
if (lambda >= 380 && lambda < 440) { r = -(lambda - 440) / (440 - 380); b = 1.0f; }
else if (lambda >= 440 && lambda < 490) { g = (lambda - 440) / (490 - 440); b = 1.0f; }
else if (lambda >= 490 && lambda < 510) { g = 1.0f; b = -(lambda - 510) / (510 - 490); }
else if (lambda >= 510 && lambda < 580) { r = (lambda - 510) / (580 - 510); g = 1.0f; }
else if (lambda >= 580 && lambda < 645) { r = 1.0f; g = -(lambda - 645) / (645 - 580); }
else if (lambda >= 645 && lambda <= 780) { r = 1.0f; }
float factor = 1.0f;
if (lambda >= 380 && lambda < 420) factor = 0.3f + 0.7f * (lambda - 380) / (420 - 380);
else if (lambda >= 380 && lambda <= 645) factor = 1.0f;
else if (lambda > 700 && lambda <= 780) factor = 0.3f + 0.7f * (780 - lambda) / (780 - 700);
return (Color){(unsigned char)(r * factor * 255), (unsigned char)(g * factor * 255), (unsigned char)(b * factor * 255), 255};
}
void DrawLaserBeam(Vector2 start, Vector2 end, Color color, float thickness) {
DrawLineEx(start, end, thickness * 4.0f, Fade(color, 0.15f));
DrawLineEx(start, end, thickness * 2.0f, Fade(color, 0.4f));
DrawLineEx(start, end, thickness, color);
}
bool GuiButtonRepeat(Rectangle bounds, const char* text, bool shouldRepeat) {
bool clicked = GuiButton(bounds, text);
bool held = CheckCollisionPointRec(GetMousePosition(), bounds) && IsMouseButtonDown(MOUSE_LEFT_BUTTON) && shouldRepeat;
return clicked || held;
}
void DrawInterferenceViewGPU(Michelson *mic, Rectangle rec, Shader shader, bool *isFullscreen) {
DrawRectangleRec((Rectangle){rec.x - 4, rec.y - 30, rec.width + 8, rec.height + 34}, COLOR_PANEL);
DrawText("ECRAN", rec.x, rec.y - 26, 20, COLOR_TEXT_DIM);
const char* btnText = *isFullscreen ? "PETIT" : "GRAND";
if (GuiButton((Rectangle){rec.x + rec.width - 80, rec.y - 28, 80, 24}, btnText)) {
*isFullscreen = !(*isFullscreen);
}
if (CheckCollisionPointRec(GetMousePosition(), (Rectangle){rec.x + rec.width - 80, rec.y - 28, 80, 24})) {
DrawText("(Touche F)", rec.x + rec.width - 160, rec.y - 22, 10, GRAY);
}
// Shader glsl
float centerX = rec.x + rec.width / 2.0f;
float centerY = rec.y + rec.height / 2.0f;
float center[2] = { centerX, centerY };
float scrHeight = (float)GetScreenHeight();
float zoom = *isFullscreen ? 0.7 : 1;
float addedOpticalPathOneWay = 0.0f;
if (mic->gaz) {
addedOpticalPathOneWay = 100.0f * (mic->nGaz - 1.0f);
}
float d2_effective = mic->d2 + addedOpticalPathOneWay;
SetShaderValue(shader, GetShaderLocation(shader, "center"), center, SHADER_UNIFORM_VEC2);
SetShaderValue(shader, GetShaderLocation(shader, "screenHeight"), &scrHeight, SHADER_UNIFORM_FLOAT);
SetShaderValue(shader, GetShaderLocation(shader, "d1"), &mic->d1, SHADER_UNIFORM_FLOAT);
SetShaderValue(shader, GetShaderLocation(shader, "d2"), &d2_effective, SHADER_UNIFORM_FLOAT);
float lambdasData[MAX_WAVELENGTHS];
for(int i = 0; i < MAX_WAVELENGTHS; i++) {
if (i < mic->lambdasCount) lambdasData[i] = mic->lambdas[i];
else lambdasData[i] = 0.0f;
}
int locLambdas = GetShaderLocation(shader, "lambdas");
int locCount = GetShaderLocation(shader, "lambdasCount");
SetShaderValueV(shader, locLambdas, lambdasData, SHADER_UNIFORM_FLOAT, MAX_WAVELENGTHS);
SetShaderValue(shader, locCount, &mic->lambdasCount, SHADER_UNIFORM_INT);
//SetShaderValue(shader, GetShaderLocation(shader, "lambda"), &mic->lambda, SHADER_UNIFORM_FLOAT);
SetShaderValue(shader, GetShaderLocation(shader, "angleM1"), &mic->angleM1, SHADER_UNIFORM_FLOAT);
SetShaderValue(shader, GetShaderLocation(shader, "angleM1_Y"), &mic->angleM1_Y, SHADER_UNIFORM_FLOAT);
SetShaderValue(shader, GetShaderLocation(shader, "zoom"), &zoom, SHADER_UNIFORM_FLOAT);
// GPU
BeginShaderMode(shader);
DrawRectangleRec(rec, WHITE);
EndShaderMode();
DrawRectangleLinesEx(rec, 1, Fade(COLOR_ACCENT, 0.3f));
DrawRectangleLinesEx(rec, 2, COLOR_PANEL);
int cx = rec.x + rec.width / 2;
int cy = rec.y + rec.height / 2;
DrawLine(cx - 10, cy, cx + 10, cy, Fade(WHITE, 0.5f));
DrawLine(cx, cy - 10, cx, cy + 10, Fade(WHITE, 0.5f));
}
void DrawMichelsonSchema (Michelson *mic) {
Vector2 c = mic->center;
//Color laserColor = WavelengthToColor(mic->lambda);
float thickness = 3.0f;
float sourceLen = 450.0f;
float screenLen = 450.0f;
float mirrorSize = 140.0f;
Vector2 startSource = {c.x - sourceLen, c.y};
Vector2 posM2 = {c.x + mic->d2, c.y};
Vector2 posM1 = {c.x, c.y - mic->d1};
Vector2 endPointM2 = {c.x, c.y + screenLen};
float angleRad = -(mic->angleM1 * 2.0f) * (PI / 180.0f);
float yScreen = c.y + screenLen;
float vertDist = yScreen - posM1.y;
float xOff = vertDist * tanf(angleRad);
Vector2 endPointRetour = { posM1.x + xOff, yScreen };
// Laser
BeginBlendMode(BLEND_ADDITIVE);
/*
// Source
DrawLaserBeam(startSource, c, laserColor, thickness);
// Miroir M2 (fixe)
Vector2 posM2 = {c.x + mic->d2, c.y};
DrawLaserBeam(c, posM2, laserColor, thickness);
// Miroir M1 (mobile)
Vector2 posM1 = {c.x, c.y - mic->d1};
DrawLaserBeam(c, posM1, laserColor, thickness);
// Projection rayon sur écran (corection tangente)
float angleRad = -(mic->angleM1 * 2.0f) * (PI / 180.0f);
float yScreen = c.y + screenLen;
float vertDist = yScreen - posM1.y;
float xOff = vertDist * tanf(angleRad);
Vector2 endPointRetour = { posM1.x + xOff, yScreen };
DrawLaserBeam(posM1, endPointRetour, Fade(laserColor, 0.6f), thickness);
Vector2 endPointM2 = {c.x, c.y + screenLen};
DrawLaserBeam(c, endPointM2, Fade(laserColor, 0.5f), thickness);
*/
float alphaFactor = 1.0f / (float)(mic->lambdasCount > 0 ? mic->lambdasCount : 1);
if(alphaFactor < 0.3f) alphaFactor = 0.3f; // Min de visibilité
for(int i=0; i<mic->lambdasCount; i++) {
Color laserColor = WavelengthToColor(mic->lambdas[i]);
laserColor = Fade(laserColor, alphaFactor);
// Source -> Centre
DrawLaserBeam(startSource, c, laserColor, thickness);
// Centre -> Miroir M2 (fixe)
DrawLaserBeam(c, posM2, laserColor, thickness);
// Centre -> Miroir M1 (mobile)
DrawLaserBeam(c, posM1, laserColor, thickness);
// Retour M1 -> Ecran
DrawLaserBeam(posM1, endPointRetour, Fade(laserColor, 0.6f), thickness);
// Retour M2 -> Ecran
DrawLaserBeam(c, endPointM2, Fade(laserColor, 0.5f), thickness);
}
EndBlendMode();
// Source
DrawRectangle(startSource.x - 30, startSource.y - 20, 30, 40, DARKGRAY);
DrawRectangleLines(startSource.x - 30, startSource.y - 20, 30, 40, GRAY);
DrawText("Source", startSource.x - 50, startSource.y - 50, 20, LIGHTGRAY);
if (mic->gaz) {
float cellDist = 80.0f;
float cellW = 60.0f;
float cellH = 40.0f;
Rectangle cellRect = {c.x + cellDist, c.y - cellH / 2, cellW, cellH};
DrawRectangleRec(cellRect, Fade(BLUE, 0.15f + (mic->nGaz - 1.0f) * 2.0f));
DrawRectangleLinesEx(cellRect, 2, SKYBLUE);
DrawText(TextFormat("n=%.3f", mic->nGaz), c.x + cellDist, c.y + 25, 10, SKYBLUE);
}
// M2
DrawRectangle(posM2.x, posM2.y - (mirrorSize / 2), 12, mirrorSize, LIGHTGRAY);
DrawRectangle(posM2.x, posM2.y - (mirrorSize / 2) + 2, 4, mirrorSize - 4, WHITE);
DrawText("M2", posM2.x + 20, posM2.y - 10, 20, GRAY);
// M1
Rectangle recM1 = {posM1.x, posM1.y, mirrorSize, 12.0f};
Vector2 originM1 = {mirrorSize / 2, 6.0f};
DrawRectanglePro(recM1, originM1, mic->angleM1, LIGHTGRAY);
Rectangle recM1Face = {posM1.x, posM1.y, mirrorSize - 4, 4.0f};
Vector2 originM1Face = {(mirrorSize - 4) / 2, 6.0f};
DrawRectanglePro(recM1Face, originM1Face, mic->angleM1, WHITE);
DrawText("M1", posM1.x - 40, posM1.y - 30, 20, ORANGE);
// Séparatrice
float sepLen = 220.0f;
Rectangle sepRec = {c.x, c.y, 6.0f, sepLen};
Vector2 sepOrigin = {2.0f, sepLen / 2};
DrawRectanglePro(sepRec, sepOrigin, -45.0f, Fade(SKYBLUE, 0.4f));
DrawRectanglePro((Rectangle){c.x, c.y, 2.0f, sepLen}, (Vector2){1.0f, sepLen / 2}, -45.0f, Fade(WHITE, 0.4f));
DrawRectangle(c.x - 300, yScreen, 600, 15, COLOR_PANEL);
DrawText("Ecran", c.x - 20, yScreen + 20, 20, COLOR_TEXT_DIM);
}
void DrawControlPanel(Michelson *mic) {
DrawRectangle(0, 0, UI_WIDTH, GetScreenHeight(), Fade(COLOR_PANEL, 0.95f));
DrawLine(UI_WIDTH, 0, UI_WIDTH, GetScreenHeight(), Fade(WHITE, 0.1f));
static int holdTimer = 0;
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) holdTimer++;
else holdTimer = 0;
bool shouldRepeat = (holdTimer > 30 && (holdTimer % 3 == 0)); // Répète / 3 frames
int startX = 20;
int startY = 30;
int contentWidth = UI_WIDTH - 40;
int btnSize = 30;
int spectrumWidth = contentWidth - (btnSize * 2) - 10;
int sliderWidth = spectrumWidth;
GuiSetStyle(DEFAULT, TEXT_SIZE, 16);
GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0x2D2D2DFF);
GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0x454545FF);
GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x1A1A1AFF);
GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0xFFFFFFFF);
GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x505050FF);
GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x0078D7FF);
GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0x1E1E1EFF);
DrawText("PARAMETRES", startX, startY, 30, WHITE);
DrawLine(startX, startY + 35, startX + contentWidth, startY + 35, COLOR_ACCENT);
bool speedMode = IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT);
const char* modeTxtStatus = speedMode ? "(SHIFT ACTIF: VITESSE RAPIDE)" : "(Maintenir SHIFT pour accelerer)";
Color statusColor = speedMode ? ORANGE : GRAY;
DrawText(modeTxtStatus, startX, startY + 45, 10, statusColor);
// Longueur d'onde
startY += 80;
DrawText("SPECTRE (Clic Droit: +/-)", startX, startY, 20, COLOR_TEXT_SEC);
int spectrumHeight = 35;
Rectangle spectrumRect = {startX, startY + 25, contentWidth, spectrumHeight};
// spectre
for (int i = 0; i < spectrumRect.width; i++) {
float prog = (float)i / spectrumRect.width;
float l = 380.0f + prog * (780.0f - 380.0f);
DrawLine(spectrumRect.x + i, spectrumRect.y, spectrumRect.x + i, spectrumRect.y + spectrumRect.height, WavelengthToColor(l));
}
DrawRectangleLinesEx(spectrumRect, 1, GRAY);
Vector2 mousePos = GetMousePosition();
float stepLambda = speedMode ? 10.0f : 1.0f;
if (CheckCollisionPointRec(mousePos, spectrumRect)) {
float mouseRatio = (mousePos.x - spectrumRect.x) / spectrumRect.width;
float mouseLambda = 380.0f + mouseRatio * (780.0f - 380.0f);
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) {
if (mic->selectedLambdaIndex >= 0 && mic->selectedLambdaIndex < mic->lambdasCount) {
mic->lambdas[mic->selectedLambdaIndex] = mouseLambda;
}
}
if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) {
int foundIdx = -1;
for(int i = 0; i < mic->lambdasCount; i++) {
if (fabs(mic->lambdas[i] - mouseLambda) < 15.0f) {
foundIdx = i; break;
}
}
if (foundIdx != -1) {
if (mic->lambdasCount > 1) {
for(int k=foundIdx; k < mic->lambdasCount - 1; k++) {
mic->lambdas[k] = mic->lambdas[k+1];
}
mic->lambdasCount--;
mic->selectedLambdaIndex = 0;
}
} else {
if (mic->lambdasCount < MAX_WAVELENGTHS) {
mic->lambdas[mic->lambdasCount] = mouseLambda;
mic->selectedLambdaIndex = mic->lambdasCount;
mic->lambdasCount++;
}
}
}
}
//curseur
for (int i = 0; i < mic->lambdasCount; i++) {
if (mic->lambdas[i] < 380) mic->lambdas[i] = 380;
if (mic->lambdas[i] > 780) mic->lambdas[i] = 780;
float ratio = (mic->lambdas[i] - 380.0f) / (780.0f - 380.0f);
float lineX = spectrumRect.x + ratio * spectrumRect.width;
bool isSel = (i == mic->selectedLambdaIndex);
Color lineCol = isSel ? WHITE : GRAY;
float thick = isSel ? 3.0f : 2.0f;
DrawLineEx((Vector2){lineX, spectrumRect.y}, (Vector2){lineX, spectrumRect.y + spectrumRect.height}, thick, lineCol);
if(isSel) DrawTriangle((Vector2){lineX-5, spectrumRect.y-6}, (Vector2){lineX+5, spectrumRect.y-6}, (Vector2){lineX, spectrumRect.y}, WHITE);
}
// selction labmda
startY += spectrumHeight + 35;
if (mic->selectedLambdaIndex >= mic->lambdasCount)
mic->selectedLambdaIndex = 0;
float* currentVal = &mic->lambdas[mic->selectedLambdaIndex];
if (GuiButtonRepeat((Rectangle){startX, startY, 40, 30}, "-", shouldRepeat))
*currentVal -= stepLambda;
DrawRectangle(startX + 45, startY, contentWidth - 90, 30, COLOR_PANEL);
DrawRectangleLines(startX + 45, startY, contentWidth - 90, 30, GRAY);
Color activeCol = WavelengthToColor(*currentVal);
DrawRectangle(startX + 50, startY + 5, 20, 20, activeCol);
DrawText(TextFormat("%.1f nm", *currentVal), startX + 80, startY + 5, 20, WHITE);
if (GuiButtonRepeat((Rectangle){startX + contentWidth - 40, startY, 40, 30}, "+", shouldRepeat))
*currentVal += stepLambda;
// lambda acrifs
startY += 45;
DrawText("Longueurs d'onde actives :", startX, startY, 20, GRAY);
startY += 25;
int cols = 5;
int btnW = (contentWidth - (cols - 1) * 5) / cols;
int btnH = 30;
for(int i = 0; i < mic->lambdasCount; i++) {
int r = i / cols;
int c = i % cols;
Rectangle rectBtn = {startX + c * (btnW + 5), startY + r * (btnH + 5), btnW, btnH};
bool isSel = (i == mic->selectedLambdaIndex);
Color cVal = WavelengthToColor(mic->lambdas[i]);
if (GuiButton(rectBtn, TextFormat("%.0f", mic->lambdas[i])))
mic->selectedLambdaIndex = i;
if (isSel)
DrawRectangleLinesEx(rectBtn, 2, WHITE);
DrawRectangle(rectBtn.x + 2, rectBtn.y + 2, 5, rectBtn.height - 4, cVal);
}
int rows = (mic->lambdasCount + cols - 1) / cols;
startY += (rows * (btnH + 5)) + 20;
// Pos M1
startY += 0;
DrawText(TextFormat("Position M1 : %.2f um", mic->d1), startX, startY, 20, ORANGE);
// Pas des + et -
float stepD1 = speedMode ? 0.5f : 0.005f;
if (GuiButtonRepeat((Rectangle){startX, startY + 30, btnSize, 25}, "-", shouldRepeat)) mic->d1 -= stepD1;
GuiSlider((Rectangle){startX + btnSize + 5, startY + 30, sliderWidth - 75, 25}, NULL, NULL, &mic->d1, 100, 600);
if (GuiButtonRepeat((Rectangle){startX + btnSize + sliderWidth - 65, startY + 30, btnSize, 25}, "+", shouldRepeat)) mic->d1 += stepD1;
if (GuiButton((Rectangle){startX + contentWidth - 60, startY + 30, 60, 25}, "Egal")) mic->d1 = mic->d2;
// Angle M1 X
startY += 90;
DrawText(TextFormat("Inclinaison M1: %.3f deg", mic->angleM1), startX, startY, 20, ORANGE);
float stepAngle = speedMode ? 0.05f : 0.001f;
if (GuiButtonRepeat((Rectangle){startX, startY + 30, btnSize, 25}, "-", shouldRepeat)) mic->angleM1 -= stepAngle;
GuiSlider((Rectangle){startX + btnSize + 5, startY + 30, sliderWidth - 75, 25}, 0, 0, &mic->angleM1, -1.0f, 1.0f);
if (GuiButtonRepeat((Rectangle){startX + btnSize + sliderWidth - 65, startY + 30, btnSize, 25}, "+", shouldRepeat)) mic->angleM1 += stepAngle;
if (GuiButton((Rectangle){startX + contentWidth - 60, startY + 30, 60, 25}, "Zero")) mic->angleM1 = 0.0f;
// Angles M1 Y
startY += 90;
DrawText(TextFormat("Inclinaison Y: %.3f deg", mic->angleM1_Y), startX, startY, 20, ORANGE);
if (GuiButtonRepeat((Rectangle){startX, startY + 30, btnSize, 25}, "-", shouldRepeat)) mic->angleM1_Y -= stepAngle;
GuiSlider((Rectangle){startX + btnSize + 5, startY + 30, sliderWidth - 75, 25}, 0, 0, &mic->angleM1_Y, -1.0f, 1.0f);
if (GuiButtonRepeat((Rectangle){startX + btnSize + sliderWidth - 65, startY + 30, btnSize, 25}, "+", shouldRepeat)) mic->angleM1_Y += stepAngle;
if (GuiButton((Rectangle){startX + contentWidth - 60, startY + 30, 60, 25}, "Zero")) mic->angleM1_Y = 0.0f;
// Status
startY += 70;
bool isLameAir = (fabs(mic->angleM1) < 0.001f);
const char* modeTxt = isLameAir ? "LAME D'AIR" : "COIN D'AIR";
Color modeColor = isLameAir ? SKYBLUE : GREEN;
DrawRectangle(startX, startY, contentWidth, 30, Fade(modeColor, 0.2f));
DrawRectangleLines(startX, startY, contentWidth, 30, modeColor);
DrawText(modeTxt, startX + 10, startY + 8, 20, modeColor);
// Cuve de gaz
startY += 50;
DrawLine(startX, startY - 10, startX + contentWidth, startY - 10, Fade(GRAY, 0.3f));
DrawText("Cuve de Gaz (Indice n)", startX, startY, 20, SKYBLUE);
GuiCheckBox((Rectangle){startX, startY + 30, 20, 20}, "Cuve", &mic->gaz);
if (mic->gaz) {
DrawText(TextFormat("n = %.4f", mic->nGaz), startX + 150, startY + 30, 20, WHITE);
float stepN = speedMode ? 0.001f : 0.0001f;
if (GuiButtonRepeat((Rectangle){startX, startY + 55, btnSize, 25}, "-", shouldRepeat)) mic->nGaz -= stepN;
GuiSlider((Rectangle){startX + btnSize + 5, startY + 55, sliderWidth - 10, 25}, NULL, NULL, &mic->nGaz, 1.000f, 1.100f);
if (GuiButtonRepeat((Rectangle){startX + btnSize + sliderWidth, startY + 55, btnSize, 25}, "+", shouldRepeat)) mic->nGaz += stepN;
if (mic->nGaz < 1.0f) mic->nGaz = 1.0f;
//startY += 90;
}
// Données
startY += 100;
DrawLine(startX, startY - 10, startX + contentWidth, startY - 10, GRAY);
DrawText("DONNEES TEMPS REEL", startX, startY, 20, GRAY);
float delta = 2 * (mic->d1 - mic->d2);
DrawText(TextFormat("Delta = %.2f um", delta), startX, startY + 35, 20, WHITE);
float refLambda = mic->lambdas[mic->selectedLambdaIndex];
float p = (delta * 1000.0f) / refLambda;
DrawText(TextFormat("Ordre p (sel) = %.2f", p), startX, startY + 65, 20, WHITE);
// Bas
int bottomY = GetScreenHeight() - 40;
DrawLine(0, bottomY, UI_WIDTH, bottomY, Fade(WHITE, 0.1f));
int fps = GetFPS();
Color fpsColor = (fps >= 100) ? COLOR_ACCENT : (fps >= 60 ? GREEN : (fps >= 30 ? ORANGE : RED));
DrawText("STATUT:", startX, bottomY + 12, 20, COLOR_TEXT_DIM);
DrawText(TextFormat("%i FPS", fps), startX + 100, bottomY + 12, 20, fpsColor);
}
int main () {
SetConfigFlags(FLAG_MSAA_4X_HINT);
InitWindow(1920, 1080, "Interferometre de Michelson");
SetTargetFPS(10044);
Shader shader = LoadShader(0, "michelson.frag");
Michelson mic = {0};
mic.center = (Vector2){ UI_WIDTH + (1920 - UI_WIDTH) / 2.0f - 100, 1080 / 2.0f };
mic.d1 = 250.0f;
mic.d2 = 250.0f;
mic.lambdas[0] = 550.0f;
mic.lambdasCount = 1;
mic.selectedLambdaIndex = 0;
mic.angleM1 = 0.0f;
mic.angleM1_Y = 0.0f;
mic.nGaz = 1.0f;
mic.gaz = false;
bool isFullscreen = false;
Rectangle normalBounds = {1920 - 530, 50, 500, 500};
Rectangle fullScreenBounds = {UI_WIDTH + 10, 40, 1920 - UI_WIDTH - 20, 1030};
//Rectangle screenViewBounds = {400, 0, 1080, 1080};
while (!WindowShouldClose()) {
if (IsKeyPressed(KEY_F)) {
isFullscreen = !isFullscreen;
}
Rectangle currentViewBounds = isFullscreen ? fullScreenBounds : normalBounds;
BeginDrawing();
ClearBackground(COLOR_BG);
// Grille fond
for(int i = UI_WIDTH; i < 1920; i += 100) DrawLine(i, 0, i, 1080, Fade(WHITE, 0.05f));
for(int i = 0; i < 1080; i += 100) DrawLine(UI_WIDTH, i, 1920, i, Fade(WHITE, 0.05f));
DrawMichelsonSchema(&mic);
DrawControlPanel(&mic);
DrawInterferenceViewGPU(&mic, currentViewBounds, shader, &isFullscreen);
EndDrawing();
}
CloseWindow();
return 0;
}