373 lines
16 KiB
C
373 lines
16 KiB
C
#include "raylib.h"
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#include <math.h>
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#define RAYGUI_IMPLEMENTATION
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#include "raygui.h"
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#define UI_WIDTH 450
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#define COLOR_BG (Color){ 25, 25, 30, 255 }
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#define COLOR_PANEL (Color){ 40, 40, 45, 255 }
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#define COLOR_ACCENT (Color){ 0, 120, 240, 255 }
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#define COLOR_TEXT_DIM (Color){ 180, 180, 190, 255 }
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#define COLOR_TEXT_SEC (Color){ 160, 160, 170, 255 }
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typedef struct {
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float d1;
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float d2;
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float lambda;
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float angleM1;
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float angleM1_Y;
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Vector2 center;
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bool gaz;
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float nGaz;
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} Michelson;
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Color WavelengthToColor(float lambda) {
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float r = 0.0f, g = 0.0f, b = 0.0f;
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if (lambda >= 380 && lambda < 440) { r = -(lambda - 440) / (440 - 380); b = 1.0f; }
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else if (lambda >= 440 && lambda < 490) { g = (lambda - 440) / (490 - 440); b = 1.0f; }
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else if (lambda >= 490 && lambda < 510) { g = 1.0f; b = -(lambda - 510) / (510 - 490); }
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else if (lambda >= 510 && lambda < 580) { r = (lambda - 510) / (580 - 510); g = 1.0f; }
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else if (lambda >= 580 && lambda < 645) { r = 1.0f; g = -(lambda - 645) / (645 - 580); }
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else if (lambda >= 645 && lambda <= 780) { r = 1.0f; }
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float factor = 1.0f;
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if (lambda >= 380 && lambda < 420) factor = 0.3f + 0.7f * (lambda - 380) / (420 - 380);
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else if (lambda >= 380 && lambda <= 645) factor = 1.0f;
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else if (lambda > 700 && lambda <= 780) factor = 0.3f + 0.7f * (780 - lambda) / (780 - 700);
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return (Color){(unsigned char)(r * factor * 255), (unsigned char)(g * factor * 255), (unsigned char)(b * factor * 255), 255};
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}
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void DrawLaserBeam(Vector2 start, Vector2 end, Color color, float thickness) {
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DrawLineEx(start, end, thickness * 4.0f, Fade(color, 0.15f));
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DrawLineEx(start, end, thickness * 2.0f, Fade(color, 0.4f));
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DrawLineEx(start, end, thickness, color);
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}
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bool GuiButtonRepeat(Rectangle bounds, const char* text, bool shouldRepeat) {
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bool clicked = GuiButton(bounds, text);
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bool held = CheckCollisionPointRec(GetMousePosition(), bounds) && IsMouseButtonDown(MOUSE_LEFT_BUTTON) && shouldRepeat;
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return clicked || held;
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}
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void DrawInterferenceViewGPU(Michelson *mic, Rectangle rec, Shader shader, bool *isFullscreen) {
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DrawRectangleRec((Rectangle){rec.x - 4, rec.y - 30, rec.width + 8, rec.height + 34}, COLOR_PANEL);
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DrawText("ECRAN", rec.x, rec.y - 26, 20, COLOR_TEXT_DIM);
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const char* btnText = *isFullscreen ? "PETIT" : "GRAND";
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if (GuiButton((Rectangle){rec.x + rec.width - 80, rec.y - 28, 80, 24}, btnText)) {
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*isFullscreen = !(*isFullscreen);
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}
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if (CheckCollisionPointRec(GetMousePosition(), (Rectangle){rec.x + rec.width - 80, rec.y - 28, 80, 24})) {
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DrawText("(Touche F)", rec.x + rec.width - 160, rec.y - 22, 10, GRAY);
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}
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// Shader glsl
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float centerX = rec.x + rec.width / 2.0f;
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float centerY = rec.y + rec.height / 2.0f;
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float center[2] = { centerX, centerY };
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float scrHeight = (float)GetScreenHeight();
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float zoom = *isFullscreen ? 0.7 : 1;
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float addedOpticalPathOneWay = 0.0f;
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if (mic->gaz) {
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addedOpticalPathOneWay = 100.0f * (mic->nGaz - 1.0f);
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}
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float d2_effective = mic->d2 + addedOpticalPathOneWay;
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SetShaderValue(shader, GetShaderLocation(shader, "center"), center, SHADER_UNIFORM_VEC2);
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SetShaderValue(shader, GetShaderLocation(shader, "screenHeight"), &scrHeight, SHADER_UNIFORM_FLOAT);
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SetShaderValue(shader, GetShaderLocation(shader, "d1"), &mic->d1, SHADER_UNIFORM_FLOAT);
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SetShaderValue(shader, GetShaderLocation(shader, "d2"), &d2_effective, SHADER_UNIFORM_FLOAT);
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SetShaderValue(shader, GetShaderLocation(shader, "lambda"), &mic->lambda, SHADER_UNIFORM_FLOAT);
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SetShaderValue(shader, GetShaderLocation(shader, "angleM1"), &mic->angleM1, SHADER_UNIFORM_FLOAT);
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SetShaderValue(shader, GetShaderLocation(shader, "angleM1_Y"), &mic->angleM1_Y, SHADER_UNIFORM_FLOAT);
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SetShaderValue(shader, GetShaderLocation(shader, "zoom"), &zoom, SHADER_UNIFORM_FLOAT);
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// GPU
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BeginShaderMode(shader);
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DrawRectangleRec(rec, WHITE);
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EndShaderMode();
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DrawRectangleLinesEx(rec, 1, Fade(COLOR_ACCENT, 0.3f));
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DrawRectangleLinesEx(rec, 2, COLOR_PANEL);
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int cx = rec.x + rec.width / 2;
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int cy = rec.y + rec.height / 2;
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DrawLine(cx - 10, cy, cx + 10, cy, Fade(WHITE, 0.5f));
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DrawLine(cx, cy - 10, cx, cy + 10, Fade(WHITE, 0.5f));
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}
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void DrawMichelsonSchema (Michelson *mic) {
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Vector2 c = mic->center;
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Color laserColor = WavelengthToColor(mic->lambda);
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float thickness = 3.0f;
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float sourceLen = 450.0f;
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float screenLen = 450.0f;
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float mirrorSize = 140.0f;
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// Laser
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BeginBlendMode(BLEND_ADDITIVE);
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// Source
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Vector2 startSource = {c.x - sourceLen, c.y};
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DrawLaserBeam(startSource, c, laserColor, thickness);
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// Miroir M2 (fixe)
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Vector2 posM2 = {c.x + mic->d2, c.y};
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DrawLaserBeam(c, posM2, laserColor, thickness);
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// Miroir M1 (mobile)
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Vector2 posM1 = {c.x, c.y - mic->d1};
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DrawLaserBeam(c, posM1, laserColor, thickness);
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// Projection rayon sur écran (corection tangente)
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float angleRad = -(mic->angleM1 * 2.0f) * (PI / 180.0f);
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float yScreen = c.y + screenLen;
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float vertDist = yScreen - posM1.y;
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float xOff = vertDist * tanf(angleRad);
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Vector2 endPointRetour = { posM1.x + xOff, yScreen };
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DrawLaserBeam(posM1, endPointRetour, Fade(laserColor, 0.6f), thickness);
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Vector2 endPointM2 = {c.x, c.y + screenLen};
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DrawLaserBeam(c, endPointM2, Fade(laserColor, 0.5f), thickness);
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EndBlendMode();
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// Source
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DrawRectangle(startSource.x - 30, startSource.y - 20, 30, 40, DARKGRAY);
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DrawRectangleLines(startSource.x - 30, startSource.y - 20, 30, 40, GRAY);
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DrawText("Source", startSource.x - 50, startSource.y - 50, 20, LIGHTGRAY);
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if (mic->gaz) {
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float cellDist = 80.0f;
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float cellW = 60.0f;
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float cellH = 40.0f;
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Rectangle cellRect = {c.x + cellDist, c.y - cellH / 2, cellW, cellH};
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DrawRectangleRec(cellRect, Fade(BLUE, 0.15f + (mic->nGaz - 1.0f) * 2.0f));
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DrawRectangleLinesEx(cellRect, 2, SKYBLUE);
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DrawText(TextFormat("n=%.3f", mic->nGaz), c.x + cellDist, c.y + 25, 10, SKYBLUE);
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}
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// M2
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DrawRectangle(posM2.x, posM2.y - (mirrorSize / 2), 12, mirrorSize, LIGHTGRAY);
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DrawRectangle(posM2.x, posM2.y - (mirrorSize / 2) + 2, 4, mirrorSize - 4, WHITE);
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DrawText("M2", posM2.x + 20, posM2.y - 10, 20, GRAY);
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// M1
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Rectangle recM1 = {posM1.x, posM1.y, mirrorSize, 12.0f};
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Vector2 originM1 = {mirrorSize / 2, 6.0f};
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DrawRectanglePro(recM1, originM1, mic->angleM1, LIGHTGRAY);
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Rectangle recM1Face = {posM1.x, posM1.y, mirrorSize - 4, 4.0f};
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Vector2 originM1Face = {(mirrorSize - 4) / 2, 6.0f};
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DrawRectanglePro(recM1Face, originM1Face, mic->angleM1, WHITE);
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DrawText("M1", posM1.x - 40, posM1.y - 30, 20, ORANGE);
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// Séparatrice
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float sepLen = 220.0f;
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Rectangle sepRec = {c.x, c.y, 6.0f, sepLen};
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Vector2 sepOrigin = {2.0f, sepLen / 2};
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DrawRectanglePro(sepRec, sepOrigin, -45.0f, Fade(SKYBLUE, 0.4f));
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DrawRectanglePro((Rectangle){c.x, c.y, 2.0f, sepLen}, (Vector2){1.0f, sepLen / 2}, -45.0f, Fade(WHITE, 0.4f));
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DrawRectangle(c.x - 300, yScreen, 600, 15, COLOR_PANEL);
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DrawText("Ecran", c.x - 20, yScreen + 20, 20, COLOR_TEXT_DIM);
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}
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void DrawControlPanel(Michelson *mic) {
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DrawRectangle(0, 0, UI_WIDTH, GetScreenHeight(), Fade(COLOR_PANEL, 0.95f));
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DrawLine(UI_WIDTH, 0, UI_WIDTH, GetScreenHeight(), Fade(WHITE, 0.1f));
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static int holdTimer = 0;
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) holdTimer++;
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else holdTimer = 0;
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bool shouldRepeat = (holdTimer > 30 && (holdTimer % 3 == 0)); // Répète / 3 frames
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int startX = 20;
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int startY = 30;
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int contentWidth = UI_WIDTH - 40;
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int btnSize = 30;
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int spectrumWidth = contentWidth - (btnSize * 2) - 10;
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int sliderWidth = spectrumWidth;
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GuiSetStyle(DEFAULT, TEXT_SIZE, 16);
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GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0x2D2D2DFF);
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GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0x454545FF);
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GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x1A1A1AFF);
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GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0xFFFFFFFF);
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GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x505050FF);
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GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x0078D7FF);
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GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0x1E1E1EFF);
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DrawText("PARAMETRES", startX, startY, 30, WHITE);
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DrawLine(startX, startY + 35, startX + contentWidth, startY + 35, COLOR_ACCENT);
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bool speedMode = IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT);
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const char* modeTxtStatus = speedMode ? "(SHIFT ACTIF: VITESSE RAPIDE)" : "(Maintenir SHIFT pour accelerer)";
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Color statusColor = speedMode ? ORANGE : GRAY;
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DrawText(modeTxtStatus, startX, startY + 45, 10, statusColor);
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// Longueur d'onde
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startY += 80;
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DrawText(TextFormat("Longueur d'onde: %.0f nm", mic->lambda), startX, startY, 20, COLOR_TEXT_SEC);
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float stepLambda = speedMode ? 10.0f : 1.0f;
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if (GuiButtonRepeat((Rectangle){startX, startY + 30, btnSize, 25}, "-", shouldRepeat)) mic->lambda -= stepLambda;
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Rectangle spectrumRect = {startX + btnSize + 5, startY + 30, spectrumWidth, 25};
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for (int i = 0; i < spectrumRect.width; i++) {
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float prog = (float)i / spectrumRect.width;
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float l = 380.0f + prog * (780.0f - 380.0f);
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Color c = WavelengthToColor(l);
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DrawLine(spectrumRect.x + i, spectrumRect.y, spectrumRect.x + i, spectrumRect.y + spectrumRect.height, c);
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}
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DrawRectangleLinesEx(spectrumRect, 1, DARKGRAY);
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if (CheckCollisionPointRec(GetMousePosition(), spectrumRect)) {
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) {
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float mouseX = GetMouseX() - spectrumRect.x;
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float ratio = mouseX / spectrumRect.width;
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mic->lambda = 380.0f + ratio * (780.0f - 380.0f);
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}
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}
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float currentRatio = (mic->lambda - 380.0f) / (780.0f - 380.0f);
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if (currentRatio < 0) currentRatio = 0;
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if (currentRatio > 1) currentRatio = 1;
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float cursorX = spectrumRect.x + currentRatio * spectrumRect.width;
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DrawLine(cursorX - 1, spectrumRect.y, cursorX - 1, spectrumRect.y + spectrumRect.height, BLACK);
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DrawLine(cursorX + 1, spectrumRect.y, cursorX + 1, spectrumRect.y + spectrumRect.height, BLACK);
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DrawLine(cursorX, spectrumRect.y, cursorX, spectrumRect.y + spectrumRect.height, WHITE);
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if (GuiButtonRepeat((Rectangle){startX + btnSize + spectrumWidth + 10, startY + 30, btnSize, 25}, "+", shouldRepeat)) mic->lambda += stepLambda;
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if (mic->lambda < 380) mic->lambda = 380;
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if (mic->lambda > 780) mic->lambda = 780;
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// Pos M1
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startY += 90;
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DrawText(TextFormat("Position M1 : %.2f um", mic->d1), startX, startY, 20, ORANGE);
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// Pas des + et -
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float stepD1 = speedMode ? 0.5f : 0.005f;
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if (GuiButtonRepeat((Rectangle){startX, startY + 30, btnSize, 25}, "-", shouldRepeat)) mic->d1 -= stepD1;
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GuiSlider((Rectangle){startX + btnSize + 5, startY + 30, sliderWidth - 75, 25}, NULL, NULL, &mic->d1, 100, 600);
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if (GuiButtonRepeat((Rectangle){startX + btnSize + sliderWidth - 65, startY + 30, btnSize, 25}, "+", shouldRepeat)) mic->d1 += stepD1;
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if (GuiButton((Rectangle){startX + contentWidth - 60, startY + 30, 60, 25}, "Egal")) mic->d1 = mic->d2;
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// Angle M1 X
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startY += 90;
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DrawText(TextFormat("Inclinaison M1: %.3f deg", mic->angleM1), startX, startY, 20, ORANGE);
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float stepAngle = speedMode ? 0.05f : 0.001f;
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if (GuiButtonRepeat((Rectangle){startX, startY + 30, btnSize, 25}, "-", shouldRepeat)) mic->angleM1 -= stepAngle;
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GuiSlider((Rectangle){startX + btnSize + 5, startY + 30, sliderWidth - 75, 25}, 0, 0, &mic->angleM1, -1.0f, 1.0f);
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if (GuiButtonRepeat((Rectangle){startX + btnSize + sliderWidth - 65, startY + 30, btnSize, 25}, "+", shouldRepeat)) mic->angleM1 += stepAngle;
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if (GuiButton((Rectangle){startX + contentWidth - 60, startY + 30, 60, 25}, "Zero")) mic->angleM1 = 0.0f;
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// Angles M1 Y
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startY += 90;
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DrawText(TextFormat("Inclinaison Y: %.3f deg", mic->angleM1_Y), startX, startY, 20, ORANGE);
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if (GuiButtonRepeat((Rectangle){startX, startY + 30, btnSize, 25}, "-", shouldRepeat)) mic->angleM1_Y -= stepAngle;
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GuiSlider((Rectangle){startX + btnSize + 5, startY + 30, sliderWidth - 75, 25}, 0, 0, &mic->angleM1_Y, -1.0f, 1.0f);
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if (GuiButtonRepeat((Rectangle){startX + btnSize + sliderWidth - 65, startY + 30, btnSize, 25}, "+", shouldRepeat)) mic->angleM1_Y += stepAngle;
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if (GuiButton((Rectangle){startX + contentWidth - 60, startY + 30, 60, 25}, "Zero")) mic->angleM1_Y = 0.0f;
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// Status
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startY += 70;
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bool isLameAir = (fabs(mic->angleM1) < 0.001f);
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const char* modeTxt = isLameAir ? "LAME D'AIR" : "COIN D'AIR";
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Color modeColor = isLameAir ? SKYBLUE : GREEN;
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DrawRectangle(startX, startY, contentWidth, 30, Fade(modeColor, 0.2f));
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DrawRectangleLines(startX, startY, contentWidth, 30, modeColor);
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DrawText(modeTxt, startX + 10, startY + 8, 20, modeColor);
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// Cuve de gaz
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startY += 50;
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DrawLine(startX, startY - 10, startX + contentWidth, startY - 10, Fade(GRAY, 0.3f));
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DrawText("Cuve de Gaz (Indice n)", startX, startY, 20, SKYBLUE);
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GuiCheckBox((Rectangle){startX, startY + 30, 20, 20}, "Cuve", &mic->gaz);
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if (mic->gaz) {
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DrawText(TextFormat("n = %.4f", mic->nGaz), startX + 150, startY + 30, 20, WHITE);
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float stepN = speedMode ? 0.001f : 0.0001f;
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if (GuiButtonRepeat((Rectangle){startX, startY + 55, btnSize, 25}, "-", shouldRepeat)) mic->nGaz -= stepN;
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GuiSlider((Rectangle){startX + btnSize + 5, startY + 55, sliderWidth - 10, 25}, NULL, NULL, &mic->nGaz, 1.000f, 1.100f);
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if (GuiButtonRepeat((Rectangle){startX + btnSize + sliderWidth, startY + 55, btnSize, 25}, "+", shouldRepeat)) mic->nGaz += stepN;
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if (mic->nGaz < 1.0f) mic->nGaz = 1.0f;
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//startY += 90;
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}
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// Données
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startY += 100;
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DrawLine(startX, startY - 10, startX + contentWidth, startY - 10, GRAY);
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DrawText("DONNEES TEMPS REEL", startX, startY, 20, GRAY);
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float delta = 2 * (mic->d1 - mic->d2);
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DrawText(TextFormat("Delta = %.2f um", delta), startX, startY + 35, 20, WHITE);
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float p = (delta * 1000.0f) / mic->lambda;
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DrawText(TextFormat("Ordre p = %.2f", p), startX, startY + 65, 20, WHITE);
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// Bas
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int bottomY = GetScreenHeight() - 40;
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DrawLine(0, bottomY, UI_WIDTH, bottomY, Fade(WHITE, 0.1f));
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int fps = GetFPS();
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Color fpsColor = (fps >= 100) ? COLOR_ACCENT : (fps >= 60 ? GREEN : (fps >= 30 ? ORANGE : RED));
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DrawText("STATUT:", startX, bottomY + 12, 20, COLOR_TEXT_DIM);
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DrawText(TextFormat("%i FPS", fps), startX + 100, bottomY + 12, 20, fpsColor);
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}
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int main () {
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SetConfigFlags(FLAG_MSAA_4X_HINT);
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InitWindow(1920, 1080, "Interferometre de Michelson");
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SetTargetFPS(144);
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Shader shader = LoadShader(0, "michelson.frag");
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Michelson mic = {0};
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mic.center = (Vector2){ UI_WIDTH + (1920 - UI_WIDTH) / 2.0f - 100, 1080 / 2.0f };
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mic.d1 = 250.0f;
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mic.d2 = 250.0f;
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mic.lambda = 550.0f;
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mic.angleM1 = 0.0f;
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mic.angleM1_Y = 0.0f;
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mic.nGaz = 1.0f;
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mic.gaz = false;
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bool isFullscreen = false;
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Rectangle normalBounds = {1920 - 530, 50, 500, 500};
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Rectangle fullScreenBounds = {UI_WIDTH + 10, 40, 1920 - UI_WIDTH - 20, 1030};
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//Rectangle screenViewBounds = {400, 0, 1080, 1080};
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while (!WindowShouldClose()) {
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if (IsKeyPressed(KEY_F)) {
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isFullscreen = !isFullscreen;
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}
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Rectangle currentViewBounds = isFullscreen ? fullScreenBounds : normalBounds;
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BeginDrawing();
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ClearBackground(COLOR_BG);
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// Grille fond
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for(int i = UI_WIDTH; i < 1920; i += 100) DrawLine(i, 0, i, 1080, Fade(WHITE, 0.05f));
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for(int i = 0; i < 1080; i += 100) DrawLine(UI_WIDTH, i, 1920, i, Fade(WHITE, 0.05f));
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DrawMichelsonSchema(&mic);
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|
DrawControlPanel(&mic);
|
|
DrawInterferenceViewGPU(&mic, currentViewBounds, shader, &isFullscreen);
|
|
EndDrawing();
|
|
}
|
|
CloseWindow();
|
|
return 0;
|
|
}
|