cleaning
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-3
@@ -2,9 +2,9 @@ use bevy::prelude::*;
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use crate::{camera::MainCamera, player::Player};
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pub const CHUNK_HEIGHT: f32 = 700.0; // Height of a cunk
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const MARGIN_BELLOW: f32 = 400.0; // Height bellow the camera view it'll be gen
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const MARGIN_ABOVE: f32 = 400.0; // Height above the camera view it'll be gen
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pub const CHUNK_HEIGHT: f32 = 200.0; // Height a cunk
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const MARGIN_BELLOW: f32 = 500.0; // Height bellow the camera view it'll be gen
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const MARGIN_ABOVE: f32 = 500.0; // Height above the camera view it'll be gen
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#[derive(Component)]
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pub struct Chunk {
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