Player reset
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@@ -62,7 +62,7 @@ fn reset_player(
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) {
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) {
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let (mut transform, mut sprite) = player.into_inner();
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let (mut transform, mut sprite) = player.into_inner();
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if input.pressed(KeyCode::KeyR) {
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if input.just_pressed(KeyCode::KeyR) {
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transform.translation = Vec3::new(START_POSITION.0, START_POSITION.1, START_POSITION.2);
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transform.translation = Vec3::new(START_POSITION.0, START_POSITION.1, START_POSITION.2);
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sprite.color = Color::WHITE
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sprite.color = Color::WHITE
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}
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}
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