Camera modifs

This commit is contained in:
2026-09-16 00:15:18 +02:00
parent 1955087319
commit bab6912fb5
+6 -8
View File
@@ -1,9 +1,7 @@
use bevy::{prelude::*, winit::UpdateMode};
use bevy::prelude::*;
use crate::player::Player;
#[derive(Component)]
struct Camera;
use crate::player::move_player;
fn spawn_camera(mut commands: Commands) {
commands.spawn(Camera2d);
@@ -11,17 +9,17 @@ fn spawn_camera(mut commands: Commands) {
// Follow the player with the camera
fn follow_player(
player: Single<&Transform, With<Player>>,
mut camera: Single<&mut Transform, With<Camera>>,
player: Single<&Transform, (With<Player>, Without<Camera2d>)>,
mut camera: Single<&mut Transform, (With<Camera2d>, Without<Player>)>,
) {
camera.translation = player.translation;
}
struct CameraPlugin;
pub struct CameraPlugin;
impl Plugin for CameraPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Startup, spawn_camera)
.add_systems(Update, follow_player);
.add_systems(Update, follow_player.after(move_player));
}
}