Faster coalescing
This commit is contained in:
+59
-8
@@ -80,7 +80,6 @@ VertexOutput chunk(
|
||||
struct StructurePointer
|
||||
{
|
||||
uint32_t value;
|
||||
|
||||
bool subdivided()
|
||||
{
|
||||
return (this.value & 0x80000000) != 0;
|
||||
@@ -129,6 +128,8 @@ struct ByteColor
|
||||
|
||||
struct StructurePoolElement
|
||||
{
|
||||
uint32_t occupancy_low;
|
||||
uint32_t occupancy_high;
|
||||
StructurePointer pointers[64];
|
||||
}
|
||||
|
||||
@@ -168,14 +169,23 @@ uint32_t get_children_index(float3 position, uint32_t scale_exp)
|
||||
return cell_position.x + cell_position.y * 4 + cell_position.z * 4 * 4;
|
||||
}
|
||||
|
||||
uint64_t get_child_mask(uint32_t low, uint32_t high)
|
||||
{
|
||||
return ((uint64_t)high << 32) | (uint64_t)low;
|
||||
}
|
||||
|
||||
float3 floor_scale(float3 position, uint32_t scale_exp)
|
||||
{
|
||||
uint32_t mask = ~0u << scale_exp;
|
||||
return asfloat(asuint(position) & mask);
|
||||
}
|
||||
|
||||
float4 ray_march(float3 ray_direction, float3 ray_origin, uint32_t root_id, float dist_offset)
|
||||
float4 ray_march(float3 ray_direction, float3 ray_origin, uint32_t root_id, float dist_offset, out float3 hit_pos)
|
||||
{
|
||||
float fov_deg = 100. / 1920.;
|
||||
float fov_rad = (float.getPi() * fov_deg) / 180.;
|
||||
float cone_factor = tan(fov_rad / 2.) * 2; // Horizontal size of pixel
|
||||
|
||||
let st_pointer = structure_table_pointer[root_id];
|
||||
if(!st_pointer.subdivided())
|
||||
{
|
||||
@@ -216,7 +226,21 @@ float4 ray_march(float3 ray_direction, float3 ray_origin, uint32_t root_id, floa
|
||||
child_index = get_children_index(pos, scale_exp);
|
||||
current_node = structure_pool[current_node_index].pointers[child_index];
|
||||
|
||||
while(current_node.subdivided() && current_node.pointer_valid())
|
||||
// Scale computations
|
||||
//return float4(cone_size * 1000.);
|
||||
let cone_size = (length(ray_origin - pos) + dist_offset) * cone_factor;
|
||||
let exponent =
|
||||
select(
|
||||
cone_size == 0.,
|
||||
0,
|
||||
23 - (127 - (asuint(cone_size) >> 23))
|
||||
);
|
||||
|
||||
while(
|
||||
current_node.subdivided() &&
|
||||
current_node.pointer_valid() &&
|
||||
scale_exp - 2 > exponent
|
||||
)
|
||||
{
|
||||
scale_exp -= 2;
|
||||
current_node_index = current_node.pointer();
|
||||
@@ -235,13 +259,22 @@ float4 ray_march(float3 ray_direction, float3 ray_origin, uint32_t root_id, floa
|
||||
|
||||
if(color_pool[current_node_index].colors[child_index].byte_a != 0)
|
||||
{
|
||||
hit_pos = pos - float3(1.);
|
||||
return color_pool[current_node_index].colors[child_index].float_color;
|
||||
}
|
||||
|
||||
//uint64_t occupancy = get_child_mask(structure_pool[current_node_index].occupancy_low, structure_pool[current_node_index].occupancy_high);
|
||||
uint64_t occupancy = get_child_mask(structure_pool[current_node_index].occupancy_low, structure_pool[current_node_index].occupancy_high);
|
||||
uint32_t adv_scale_exp = scale_exp;
|
||||
if(((occupancy >> (child_index & 0b101010)) & 0x00330033) == 0)
|
||||
{
|
||||
adv_scale_exp ++;
|
||||
}
|
||||
|
||||
// Perform dda
|
||||
// Compute correct exponent, and shift it into the exponent part of floatt
|
||||
let child_scale : float = asfloat((scale_exp - 23 + 127) << 23);
|
||||
let child_pos : float3 = floor_scale(pos, scale_exp);
|
||||
let child_scale : float = asfloat((adv_scale_exp - 23 + 127) << 23);
|
||||
let child_pos : float3 = floor_scale(pos, adv_scale_exp);
|
||||
let child_far : float3 = child_pos + select(ray_direction > 0., float3(child_scale), float3(0.));
|
||||
// Intersection t
|
||||
let inter_ts : float3 = (child_far - ray_origin) / ray_direction;
|
||||
@@ -250,7 +283,7 @@ float4 ray_march(float3 ray_direction, float3 ray_origin, uint32_t root_id, floa
|
||||
|
||||
// Perform dda step
|
||||
let neighbor_min : float3 = select(float3(inter_t) == inter_ts, child_pos + copysign(child_scale, ray_direction), child_pos);
|
||||
let neighbor_max : float3 = asfloat(asint(neighbor_min) + ((1 << scale_exp) - 1));
|
||||
let neighbor_max : float3 = asfloat(asint(neighbor_min) + ((1 << adv_scale_exp) - 1));
|
||||
let previous_pos : float3 = pos;
|
||||
pos = clamp(ray_origin + ray_direction * inter_t, neighbor_min, neighbor_max);
|
||||
|
||||
@@ -276,17 +309,35 @@ float4 ray_march(float3 ray_direction, float3 ray_origin, uint32_t root_id, floa
|
||||
}
|
||||
|
||||
|
||||
hit_pos = pos - float3(1.);
|
||||
return float4(1., 0., 1., 1.);
|
||||
}
|
||||
|
||||
struct FragmentOutput
|
||||
{
|
||||
float depth : SV_Depth;
|
||||
float4 color : SV_Target<0>;
|
||||
}
|
||||
|
||||
//[earlydepthstencil]
|
||||
[shader("fragment")]
|
||||
float4 fragment(VertexOutput vertex_out) : SV_Target<0>
|
||||
FragmentOutput fragment(VertexOutput vertex_out)
|
||||
{
|
||||
let ray_direction = normalize(vertex_out.world_position - vertex_out.cam_position);
|
||||
let intersection_t = box_intersect(vertex_out.cam_position, ray_direction, vertex_out.chunk_position, vertex_out.chunk_position + float3(1.));
|
||||
let local_ray_origin = max(intersection_t.x, 0.) * ray_direction + vertex_out.cam_position - vertex_out.chunk_position;
|
||||
// Figure out intersection
|
||||
return ray_march(ray_direction, local_ray_origin, vertex_out.structure_id, 0.);
|
||||
var hit_pos : float3;
|
||||
let color = ray_march(ray_direction, local_ray_origin, vertex_out.structure_id, max(0., intersection_t.x), hit_pos);
|
||||
let world_hit_pos = hit_pos + vertex_out.chunk_position;
|
||||
let clip = mul(constants.view_proj, float4(world_hit_pos, 1.));
|
||||
let depth = clip.z / clip.w;
|
||||
|
||||
var frag_out : FragmentOutput;
|
||||
frag_out.depth = depth;
|
||||
frag_out.color = color;
|
||||
|
||||
return frag_out;
|
||||
}
|
||||
|
||||
float2 box_intersect(float3 origin, float3 ray_direction, float3 box_min, float3 box_max)
|
||||
|
||||
Binary file not shown.
+22
-12
@@ -62,6 +62,7 @@ use crate::voxel_cache::data::CacheResponse;
|
||||
use crate::voxel_cache::data::ColorBytes;
|
||||
use crate::voxel_cache::data::DestinationElement;
|
||||
use crate::voxel_cache::data::LocationPoolElement;
|
||||
use crate::voxel_cache::data::StructurePoolElement;
|
||||
use crate::voxel_cache::producer_interface::CacheProducerInterface;
|
||||
use crate::voxel_cache::producer_interface::CacheRequest;
|
||||
|
||||
@@ -142,7 +143,8 @@ impl State
|
||||
.request_device(&wgpu::DeviceDescriptor {
|
||||
required_features: Features::IMMEDIATES
|
||||
| Features::SHADER_EARLY_DEPTH_TEST
|
||||
| Features::TIMESTAMP_QUERY,
|
||||
| Features::TIMESTAMP_QUERY
|
||||
| Features::SHADER_INT64,
|
||||
required_limits: wgpu::Limits {
|
||||
max_immediate_size: 112,
|
||||
max_storage_buffers_per_shader_stage: 16,
|
||||
@@ -161,22 +163,22 @@ impl State
|
||||
|
||||
let egui_renderer = EguiRenderer::new(&device, surface_format, &window);
|
||||
|
||||
let mut voxel_cache = VoxelCache::<4>::new(200_000, device.clone(), queue.clone());
|
||||
let mut voxel_cache = VoxelCache::<4>::new(100_000, device.clone(), queue.clone());
|
||||
let cache_interface = CacheProducerInterface::new(1024, &device);
|
||||
|
||||
let terrain_generator = TerrainGenerator::<4>::new(5, "vxls_height.tif", 0.2, "img.jpg");
|
||||
//let terrain_generator = TerrainGenerator::<4>::new(5, "vxls_height.tif", 0.2, "img.jpg");
|
||||
// let terrain_generator = TerrainGenerator::<4>::new(
|
||||
// 5,
|
||||
// "./pointe_percee/height.tif",
|
||||
// 0.2,
|
||||
// "./pointe_percee/ortho.jpg",
|
||||
// );
|
||||
// let terrain_generator = TerrainGenerator::<4>::new(
|
||||
// 5,
|
||||
// "/home/albin/Documents/vxls_maps/lapiz/height.tif",
|
||||
// 0.2,
|
||||
// "/home/albin/Documents/vxls_maps/lapiz/ortho.jpg",
|
||||
// );
|
||||
let terrain_generator = TerrainGenerator::<4>::new(
|
||||
5,
|
||||
"/home/albin/Documents/vxls_maps/lapiz/height.tif",
|
||||
0.2,
|
||||
"/home/albin/Documents/vxls_maps/lapiz/ortho.jpg",
|
||||
);
|
||||
|
||||
let mut chunk_pos_map = HashMap::new();
|
||||
let chunk_instances = (0..terrain_generator.chunk_width)
|
||||
@@ -270,7 +272,7 @@ impl State
|
||||
depth_stencil: Some(wgpu::DepthStencilState {
|
||||
format: wgpu::TextureFormat::Depth24PlusStencil8,
|
||||
depth_write_enabled: Some(true),
|
||||
depth_compare: Some(wgpu::CompareFunction::Less),
|
||||
depth_compare: Some(wgpu::CompareFunction::LessEqual),
|
||||
stencil: wgpu::StencilState::default(),
|
||||
bias: wgpu::DepthBiasState::default(),
|
||||
}),
|
||||
@@ -645,7 +647,7 @@ impl State
|
||||
let generator = cloned_generator;
|
||||
let gen_test = SineGenerator::<4>::new(5);
|
||||
|
||||
let mut structure_nodes = vec![];
|
||||
let mut structure_nodes: Vec<StructurePoolElement<4>> = vec![];
|
||||
let mut color_nodes: Vec<[ColorBytes; 64]> = vec![];
|
||||
let mut location_nodes = vec![];
|
||||
|
||||
@@ -704,7 +706,15 @@ impl State
|
||||
};
|
||||
}
|
||||
|
||||
(node.structure, node.colors, location)
|
||||
(
|
||||
StructurePoolElement {
|
||||
occupancy_low: 0,
|
||||
occupancy_high: 0,
|
||||
pointers: node.structure,
|
||||
},
|
||||
node.colors,
|
||||
location,
|
||||
)
|
||||
})
|
||||
.collect::<Vec<_>>()
|
||||
.into_iter()
|
||||
|
||||
+34
-1
@@ -346,6 +346,8 @@ where
|
||||
format!("
|
||||
struct StructurePoolElement
|
||||
{{
|
||||
occupancy_low: atomic<u32>,
|
||||
occupancy_high: atomic<u32>,
|
||||
pointers: array<u32, {children_count}>
|
||||
}}
|
||||
|
||||
@@ -565,15 +567,37 @@ where
|
||||
{{
|
||||
// Phase 1
|
||||
// Copy into cache page
|
||||
var occupancy_high = u32(0);
|
||||
var occupancy_low = u32(0);
|
||||
for(var i = 0; i < {children_count}; i++)
|
||||
{{
|
||||
structure_pool[overwritten_element].pointers[i] = select(u32(0), u32(1)<<31, structure_nodes[index].pointers[i] != 0);
|
||||
|
||||
let turn_on_bit =
|
||||
select(
|
||||
u32(0),
|
||||
u32(u32(1) << u32(i % ({children_count} / 2))),
|
||||
((color_nodes[index].colors[i] >> 24) != 0) ||
|
||||
structure_nodes[index].pointers[i] != 0
|
||||
);
|
||||
|
||||
if(i > {children_count} / 2)
|
||||
{{
|
||||
occupancy_high |= turn_on_bit;
|
||||
}}else
|
||||
{{
|
||||
occupancy_low |= turn_on_bit;
|
||||
}}
|
||||
}}
|
||||
atomicStore(&structure_pool[overwritten_element].occupancy_low, occupancy_low);
|
||||
atomicStore(&structure_pool[overwritten_element].occupancy_high, occupancy_high);
|
||||
|
||||
color_pool[overwritten_element] = color_nodes[index];
|
||||
location_pool[overwritten_element] = locations[index];
|
||||
|
||||
// Mark dirty/correct timestamp
|
||||
usage_buffer[overwritten_element] = parameters.frame_timestamp + 1;
|
||||
usage_buffer[overwritten_element] = parameters.frame_timestamp + 1;
|
||||
|
||||
}}
|
||||
|
||||
if(parameters.write_pointers != 0 && usage_buffer[overwritten_element] != parameters.frame_timestamp)
|
||||
@@ -588,6 +612,15 @@ where
|
||||
}}else if usage_buffer[requests_wb[index].node_index] != parameters.frame_timestamp + 1
|
||||
{{
|
||||
structure_pool[requests_wb[index].node_index].pointers[requests_wb[index].child_index] = new_pointer;
|
||||
|
||||
let turn_on_bit = u32(1 << (requests_wb[index].child_index % ({children_count} / 2)));
|
||||
if(requests_wb[index].child_index > {children_count} / 2)
|
||||
{{
|
||||
//atomicOr(&structure_pool[requests_wb[index].node_index].occupancy_high, turn_on_bit);
|
||||
}}else
|
||||
{{
|
||||
//atomicOr(&structure_pool[requests_wb[index].node_index].occupancy_low, turn_on_bit);
|
||||
}}
|
||||
}}
|
||||
}}
|
||||
|
||||
|
||||
@@ -24,11 +24,14 @@ where
|
||||
request_count: [u32; N * N * N],
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
pub struct StructurePoolElement<const N: usize>
|
||||
where
|
||||
[(); N * N * N]:,
|
||||
{
|
||||
pointers: [StructurePointer; N * N * N],
|
||||
pub occupancy_low: u32,
|
||||
pub occupancy_high: u32,
|
||||
pub pointers: [StructurePointer; N * N * N],
|
||||
}
|
||||
|
||||
pub struct DestinationElement
|
||||
|
||||
Reference in New Issue
Block a user