Faster coalescing

This commit is contained in:
2026-09-13 15:48:27 +02:00
parent 9015ed85d6
commit 59e3ed5f87
5 changed files with 119 additions and 22 deletions
+22 -12
View File
@@ -62,6 +62,7 @@ use crate::voxel_cache::data::CacheResponse;
use crate::voxel_cache::data::ColorBytes;
use crate::voxel_cache::data::DestinationElement;
use crate::voxel_cache::data::LocationPoolElement;
use crate::voxel_cache::data::StructurePoolElement;
use crate::voxel_cache::producer_interface::CacheProducerInterface;
use crate::voxel_cache::producer_interface::CacheRequest;
@@ -142,7 +143,8 @@ impl State
.request_device(&wgpu::DeviceDescriptor {
required_features: Features::IMMEDIATES
| Features::SHADER_EARLY_DEPTH_TEST
| Features::TIMESTAMP_QUERY,
| Features::TIMESTAMP_QUERY
| Features::SHADER_INT64,
required_limits: wgpu::Limits {
max_immediate_size: 112,
max_storage_buffers_per_shader_stage: 16,
@@ -161,22 +163,22 @@ impl State
let egui_renderer = EguiRenderer::new(&device, surface_format, &window);
let mut voxel_cache = VoxelCache::<4>::new(200_000, device.clone(), queue.clone());
let mut voxel_cache = VoxelCache::<4>::new(100_000, device.clone(), queue.clone());
let cache_interface = CacheProducerInterface::new(1024, &device);
let terrain_generator = TerrainGenerator::<4>::new(5, "vxls_height.tif", 0.2, "img.jpg");
//let terrain_generator = TerrainGenerator::<4>::new(5, "vxls_height.tif", 0.2, "img.jpg");
// let terrain_generator = TerrainGenerator::<4>::new(
// 5,
// "./pointe_percee/height.tif",
// 0.2,
// "./pointe_percee/ortho.jpg",
// );
// let terrain_generator = TerrainGenerator::<4>::new(
// 5,
// "/home/albin/Documents/vxls_maps/lapiz/height.tif",
// 0.2,
// "/home/albin/Documents/vxls_maps/lapiz/ortho.jpg",
// );
let terrain_generator = TerrainGenerator::<4>::new(
5,
"/home/albin/Documents/vxls_maps/lapiz/height.tif",
0.2,
"/home/albin/Documents/vxls_maps/lapiz/ortho.jpg",
);
let mut chunk_pos_map = HashMap::new();
let chunk_instances = (0..terrain_generator.chunk_width)
@@ -270,7 +272,7 @@ impl State
depth_stencil: Some(wgpu::DepthStencilState {
format: wgpu::TextureFormat::Depth24PlusStencil8,
depth_write_enabled: Some(true),
depth_compare: Some(wgpu::CompareFunction::Less),
depth_compare: Some(wgpu::CompareFunction::LessEqual),
stencil: wgpu::StencilState::default(),
bias: wgpu::DepthBiasState::default(),
}),
@@ -645,7 +647,7 @@ impl State
let generator = cloned_generator;
let gen_test = SineGenerator::<4>::new(5);
let mut structure_nodes = vec![];
let mut structure_nodes: Vec<StructurePoolElement<4>> = vec![];
let mut color_nodes: Vec<[ColorBytes; 64]> = vec![];
let mut location_nodes = vec![];
@@ -704,7 +706,15 @@ impl State
};
}
(node.structure, node.colors, location)
(
StructurePoolElement {
occupancy_low: 0,
occupancy_high: 0,
pointers: node.structure,
},
node.colors,
location,
)
})
.collect::<Vec<_>>()
.into_iter()