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32 Commits

Author SHA1 Message Date
1b45c515d4 différence M1 - M2 2025-12-29 16:57:16 +01:00
ebd2ba2e51 interferences réalistes 2025-12-29 16:40:55 +01:00
e78af26734 readme 2025-12-29 15:30:19 +01:00
42d69b6ce4 readme 2025-12-29 15:28:34 +01:00
8d42cda17f readme 2025-12-29 15:22:05 +01:00
5010c30886 odrre 2025-12-29 15:21:09 +01:00
bcdc8b1baa todo 2025-12-29 15:01:34 +01:00
40213d7e69 target fps 2025-12-29 15:00:48 +01:00
99fbef5c4b auto resize desktop 2025-12-29 14:46:33 +01:00
a4c62bc3a4 todo 2025-12-29 14:05:45 +01:00
a71641b989 web finish 2025-12-29 14:04:12 +01:00
ea3530c01e web background color 2025-12-29 13:59:09 +01:00
7b5cf06bd0 todo 2025-12-29 13:54:06 +01:00
1255038efb rm 2025-12-29 13:53:22 +01:00
60c3754dd6 raylib folder 2025-12-29 13:52:39 +01:00
a3d4ad3922 glsl folder 2025-12-29 13:49:27 +01:00
fad31cdd2f edit 2025-12-29 13:47:25 +01:00
fa9d871479 web compilation 2025-12-29 13:43:05 +01:00
adb6b8b315 zoom edit 2025-12-28 17:26:24 +01:00
f779618c7c rm .bin 2025-12-28 17:14:07 +01:00
d474c0e670 zoom speed 2025-12-28 17:13:38 +01:00
a82295ee6b todo 2025-12-28 17:06:42 +01:00
cd8200436b todo 2025-12-28 17:06:03 +01:00
911deefbf5 multiple labmda 2025-12-28 17:04:49 +01:00
d8e178fe06 spectrum 2025-12-28 15:58:02 +01:00
acbda14a43 todo 2025-12-28 15:31:31 +01:00
88d6ff6532 todo 2025-12-28 15:21:49 +01:00
03b3351b50 todo 2025-12-28 14:15:36 +01:00
ba1572b11c inclinaison Y de M1 2025-12-28 14:15:12 +01:00
e476666ff7 todo 2025-12-28 14:09:28 +01:00
f94b4628ed cuve de gaz 2025-12-28 14:08:19 +01:00
71e063c001 todo update 2025-12-28 13:43:32 +01:00
12 changed files with 2343 additions and 146 deletions

3
.gitignore vendored Normal file
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@ -0,0 +1,3 @@
/raylib_ignore
/web
michelson

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@ -3,6 +3,13 @@ michelson: main.c
clean: clean:
rm -f michelson rm -f michelson
rm -r web
run: run:
./michelson ./michelson
web: main.c
mkdir -p web && emcc -o web/index.html main.c -Os -Wall -std=c99 -DPLATFORM_WEB -s USE_GLFW=3 -s ALLOW_MEMORY_GROWTH=1 -I. --shell-file minshell.html --preload-file glsl/michelson_web.frag raylib/libraylib.web.a
webrun:
cd web && python -m http.server 8000 && cd ..

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@ -1,7 +1,65 @@
# TODO # Simulateur d'Interféromètre de Michelson
- ~Changement de valeur plus précise (plus lente) => mieux voir la direction des cercles selon les variations~ Une simulation interactive temps réel et physiquement réaliste de l'interféromètre de Michelson. Ce projet permet de visualiser les figures d'interférences (franges et anneaux) en manipulant les composants optiques (miroirs, source lumineuse, milieu).
- Inclinaison horizontal pour le miroir M2
- Choisir GPU / CPU / CPU (multi-threadé) ![Aperçu du simulateur](img/screenshot.png)
- Boite de gaz avec indice de réfraction n varible
- Caper les fps au choix ## Fonctionnalités
### Contrôle et Simulation
* **Miroir Mobile (M1) :** Translation et inclinaison sur deux axes.
* **Sources Lumineuses :**
* Spectre (380nm - 780nm).
* Gestion de **sources polychromatiques** (ajout/suppression de longueurs d'onde multiples).
* Rendu additif des couleurs.
* **Milieux dispersifs :** Ajout d'une cuve de gaz avec indice de réfraction variable n pour visualiser le déphasage.
### Performance & Rendu
* **Rendu GPU :** Calcul des interférences par **shader (GLSL)** pour des performances élevées.
* **Interface UI :** `raygui`.
* **Optimisation :** Sélecteur de **FPS Cible** (30, 60, 120, 144, Illimité).
* **Vues :** Schéma optique 2D + Vue "Écran".
## Installation et Compilation
### Prérequis
* **[Raylib](https://www.raylib.com/)**
* **[Emscripten](https://github.com/emscripten-core/emscripten/)**
### Compilation (Linux / Mac)
```bash
make
make run
```
ou
```bash
gcc main.c -o michelson -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
./michelson
```
### Version Web (Emscripten)
```bash
make web
make webrun
```
ou
```bash
mkdir -p web && emcc -o web/index.html main.c -Os -Wall -std=c99 -DPLATFORM_WEB -s USE_GLFW=3 -s ALLOW_MEMORY_GROWTH=1 -I. --shell-file minshell.html --preload-file glsl/michelson_web.frag raylib/libraylib.web.a
```
## Contrôles Utilisateur
| Action | Commande |
| --- | --- |
| **Plein Écran** | Touche `F` |
| **Sélectionner une longueur d'onde** | `Clic Gauche` sur le spectre |
| **Ajouter une longueur d'onde** | `Clic Droit` sur une zone vide du spectre |
| **Supprimer une longueur d'onde** | `Clic Droit` sur une ligne existante |
| **Régler les miroirs** | Sliders / boutons `+` / `-` |
| **Précision / Vitesse** | Maintenir `Shift` |
## Physique du projet
Calcule de l'intensité lumineuse en tout point de l'écran en se basant sur la différence de marche.

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#version 330
// Entrées (de Raylib)
in vec2 fragTexCoord;
in vec4 fragColor;
out vec4 finalColor;
uniform vec2 center;
uniform float screenHeight;
//uniform vec2 resolution;
uniform float d1;
uniform float d2;
//uniform float lambda;
uniform float angleM1;
uniform float angleM1_Y;
uniform float zoom;
uniform float lambdas[10];
uniform int lambdasCount;
const float PI = 3.14159265359;
vec3 WavelengthToRGB(float l) {
float r = 0.0; float g = 0.0; float b = 0.0;
if (l >= 380.0 && l < 440.0) { r = -(l - 440.0) / (440.0 - 380.0); b = 1.0; }
else if (l >= 440.0 && l < 490.0) { g = (l - 440.0) / (490.0 - 440.0); b = 1.0; }
else if (l >= 490.0 && l < 510.0) { g = 1.0; b = -(l - 510.0) / (510.0 - 490.0); }
else if (l >= 510.0 && l < 580.0) { r = (l - 510.0) / (580.0 - 510.0); g = 1.0; }
else if (l >= 580.0 && l < 645.0) { r = 1.0; g = -(l - 645.0) / (645.0 - 580.0); }
else if (l >= 645.0 && l <= 780.0) { r = 1.0; }
float factor = 1.0;
if (l >= 380.0 && l < 420.0) factor = 0.3 + 0.7 * (l - 380.0) / (420.0 - 380.0);
else if (l >= 380.0 && l <= 645.0) factor = 1.0;
else if (l > 700.0 && l <= 780.0) factor = 0.3 + 0.7 * (780.0 - l) / (780.0 - 700.0);
return vec3(r * factor, g * factor, b * factor);
}
void main() {
float pixelX = gl_FragCoord.x;
float pixelY = screenHeight - gl_FragCoord.y;
// Diff de marche du à l'axe (2 * e) + micro -> nano
float deltaLnm = 2.0 * (d1 - d2) * 1000.0;
float relX = (pixelX - center.x) * zoom;
float relY = (pixelY - center.y) * zoom;
// r^2
float radiusSq = relX * relX + relY * relY;
// Diff de marche du au coin d'air
float wDelta = (relX * angleM1 + relY * angleM1_Y) * 200.0;
float cosFactor = 1.0 - (radiusSq * 0.000004);
float currDelta = (deltaLnm * cosFactor) + wDelta;
vec3 accumColor = vec3(0.0);
for(int i = 0; i < 10; i++) {
if (i >= lambdasCount) break;
float l = lambdas[i];
if (l < 1.0) l = 550.0;
vec3 baseColorVec = WavelengthToRGB(l);
float K = PI / l;
float phase = currDelta * K;
float intensity = cos(phase);
intensity = intensity * intensity;
accumColor += baseColorVec * intensity;
}
// finalColor = vec4(accumColor, 1.0);
// float K = PI / lambda;
// float phase = currDelta * K;
// float intensity = cos(phase);
// intensity = intensity * intensity;
// vec3 finalVec = baseColorVec * intensity;
//finalColor = vec4(finalVec, 1.0);
finalColor = vec4(accumColor, 1.0);
}

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@ -1,20 +1,21 @@
#version 330 #version 100
// Entrées (de Raylib) precision highp float;
in vec2 fragTexCoord;
in vec4 fragColor;
out vec4 finalColor; varying vec2 fragTexCoord;
varying vec4 fragColor;
uniform vec2 center; uniform vec2 center;
uniform float screenHeight; uniform float screenHeight;
uniform vec2 resolution;
uniform float d1; uniform float d1;
uniform float d2; uniform float d2;
uniform float lambda;
uniform float angleM1; uniform float angleM1;
uniform float angleM1_Y;
uniform float zoom; uniform float zoom;
uniform float lambdas[10];
uniform int lambdasCount;
const float PI = 3.14159265359; const float PI = 3.14159265359;
vec3 WavelengthToRGB(float l) { vec3 WavelengthToRGB(float l) {
@ -38,32 +39,37 @@ void main() {
float pixelX = gl_FragCoord.x; float pixelX = gl_FragCoord.x;
float pixelY = screenHeight - gl_FragCoord.y; float pixelY = screenHeight - gl_FragCoord.y;
// Diff de marche du à l'axe (2 * e) + micro -> nano
float deltaLnm = 2.0 * (d1 - d2) * 1000.0; float deltaLnm = 2.0 * (d1 - d2) * 1000.0;
float relX = (pixelX - center.x) * zoom; float relX = (pixelX - center.x) * zoom;
float relY = (pixelY - center.y) * zoom; float relY = (pixelY - center.y) * zoom;
vec3 baseColorVec = WavelengthToRGB(lambda);
// r^2
float radiusSq = relX * relX + relY * relY; float radiusSq = relX * relX + relY * relY;
// Diff de marche lamme d'air 2 * e cos(i) mais petits angles => cos(i) ~ 1 - i^2/2 mais i ~ r/f et r^2 = x^2 + y^2 float wDelta = (relX * angleM1 + relY * angleM1_Y) * 200.0;
float ringFactor = radiusSq * 0.065;
// Diff de marche du au coin d'air float cosFactor = 1.0 - (radiusSq * 0.000004);
float wDelta = relX * angleM1 * 200.0;
float currDelta = deltaLnm - ringFactor + wDelta; float currDelta = (deltaLnm * cosFactor) + wDelta;
// Formule de Fresnel : I = I_0 * cos^2(phi) vec3 accumColor = vec3(0.0);
float K = PI / lambda;
float phase = currDelta * K;
float intensity = cos(phase);
intensity = intensity * intensity;
vec3 finalVec = baseColorVec * intensity; for(int i = 0; i < 10; i++) {
if (i >= lambdasCount) break;
finalColor = vec4(finalVec, 1.0); float l = lambdas[i];
if (l < 1.0) l = 550.0;
vec3 baseColorVec = WavelengthToRGB(l);
float K = PI / l;
float phase = currDelta * K;
float intensity = cos(phase);
intensity = intensity * intensity;
accumColor += baseColorVec * intensity;
}
gl_FragColor = vec4(accumColor, 1.0);
} }

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479
main.c
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@ -1,7 +1,10 @@
#include "raylib.h" #include "raylib/raylib.h"
#include <math.h> #include <math.h>
#define RAYGUI_IMPLEMENTATION #define RAYGUI_IMPLEMENTATION
#include "raygui.h" #include "raylib/raygui.h"
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
#define UI_WIDTH 450 #define UI_WIDTH 450
#define COLOR_BG (Color){ 25, 25, 30, 255 } #define COLOR_BG (Color){ 25, 25, 30, 255 }
@ -10,12 +13,20 @@
#define COLOR_TEXT_DIM (Color){ 180, 180, 190, 255 } #define COLOR_TEXT_DIM (Color){ 180, 180, 190, 255 }
#define COLOR_TEXT_SEC (Color){ 160, 160, 170, 255 } #define COLOR_TEXT_SEC (Color){ 160, 160, 170, 255 }
#define MAX_WAVELENGTHS 10
typedef struct { typedef struct {
float d1; float d1;
float d2; float d2;
float lambda; float lambdas[MAX_WAVELENGTHS];
int lambdasCount;
int selectedLambdaIndex;
float angleM1; float angleM1;
float angleM1_Y;
Vector2 center; Vector2 center;
bool gaz;
float nGaz;
int targetFps;
} Michelson; } Michelson;
Color WavelengthToColor(float lambda) { Color WavelengthToColor(float lambda) {
@ -47,58 +58,6 @@ bool GuiButtonRepeat(Rectangle bounds, const char* text, bool shouldRepeat) {
return clicked || held; return clicked || held;
} }
void DrawInterferenceViewCPU(Michelson *mic, Rectangle rec) {
DrawRectangleRec((Rectangle){rec.x - 4, rec.y - 30, rec.width + 8, rec.height + 34}, COLOR_PANEL);
//DrawText("ECRAN", rec.x, rec.y - 30, 20, WHITE);
DrawText("ECRAN", rec.x, rec.y - 26, 20, COLOR_TEXT_DIM);
DrawRectangleRec(rec, BLACK);
DrawRectangleLinesEx(rec, 1, Fade(COLOR_ACCENT, 0.3f));
Color baseColor = WavelengthToColor(mic->lambda);
// Diff de marche du à l'axe (2 * e) + micro -> nano
float deltaLnm = 2.0f * (mic->d1 - mic->d2) * 1000.0f;
int cx = rec.x + rec.width / 2;
int cy = rec.y + rec.height / 2;
float K = PI / mic->lambda;
// Dessin pixel par pixel lent... => faire avec gpu
for (int y = rec.y; y < rec.y + rec.height; y++) {
for (int x = rec.x; x < rec.x + rec.width; x++) {
float relX = (float)(x - cx);
float relY = (float)(y - cy);
float radiusSq = relX * relX + relY * relY;
//if (radiusSq > (rec.width / 2.0f - 5) * (rec.width / 2.0f - 5)) continue;
// Diff de marche lamme d'air 2 * e cos(i) mais petits angles => cos(i) ~ 1 - i^2/2 mais i ~ r/f et r^2 = x^2 + y^2
float ringFactor = radiusSq * 0.065f;
// Diff de marche dut au coin d'air
float wDelta = relX * mic->angleM1 * 200.0f;
float currDelta = deltaLnm - ringFactor + wDelta;
// Formule de Fresnel : I = I_0 * cos^2(phi)
float phase = currDelta * K;
float intensity = cosf(phase);
intensity = intensity * intensity;
Color pixColor = {(unsigned char)(baseColor.r * intensity), (unsigned char)(baseColor.g * intensity), (unsigned char)(baseColor.b * intensity), 255 };
DrawPixel(x, y, pixColor);
}
}
DrawRectangleLinesEx(rec, 2, COLOR_PANEL);
// croix centre
DrawLine(cx - 10, cy, cx + 10, cy, Fade(WHITE, 0.5f));
DrawLine(cx, cy - 10, cx, cy + 10, Fade(WHITE, 0.5f));
}
void DrawInterferenceViewGPU(Michelson *mic, Rectangle rec, Shader shader, bool *isFullscreen) { void DrawInterferenceViewGPU(Michelson *mic, Rectangle rec, Shader shader, bool *isFullscreen) {
DrawRectangleRec((Rectangle){rec.x - 4, rec.y - 30, rec.width + 8, rec.height + 34}, COLOR_PANEL); DrawRectangleRec((Rectangle){rec.x - 4, rec.y - 30, rec.width + 8, rec.height + 34}, COLOR_PANEL);
@ -116,17 +75,35 @@ void DrawInterferenceViewGPU(Michelson *mic, Rectangle rec, Shader shader, bool
float centerX = rec.x + rec.width / 2.0f; float centerX = rec.x + rec.width / 2.0f;
float centerY = rec.y + rec.height / 2.0f; float centerY = rec.y + rec.height / 2.0f;
float center[2] = { centerX, centerY }; float center[2] = { centerX, centerY };
float scrHeight = (float)GetScreenHeight(); //float scrHeight = (float)GetScreenHeight();
float scrHeight = 1080.0f;
float zoom = *isFullscreen ? 0.7 : 1; float zoom = *isFullscreen ? 0.7 : 1;
// float addedOpticalPathOneWay = 0.0f;
if (mic->gaz) {
addedOpticalPathOneWay = 100.0f * (mic->nGaz - 1.0f);
}
float d2_effective = mic->d2 + addedOpticalPathOneWay;
SetShaderValue(shader, GetShaderLocation(shader, "center"), center, SHADER_UNIFORM_VEC2); SetShaderValue(shader, GetShaderLocation(shader, "center"), center, SHADER_UNIFORM_VEC2);
SetShaderValue(shader, GetShaderLocation(shader, "screenHeight"), &scrHeight, SHADER_UNIFORM_FLOAT); SetShaderValue(shader, GetShaderLocation(shader, "screenHeight"), &scrHeight, SHADER_UNIFORM_FLOAT);
SetShaderValue(shader, GetShaderLocation(shader, "d1"), &mic->d1, SHADER_UNIFORM_FLOAT); SetShaderValue(shader, GetShaderLocation(shader, "d1"), &mic->d1, SHADER_UNIFORM_FLOAT);
SetShaderValue(shader, GetShaderLocation(shader, "d2"), &mic->d2, SHADER_UNIFORM_FLOAT); SetShaderValue(shader, GetShaderLocation(shader, "d2"), &d2_effective, SHADER_UNIFORM_FLOAT);
SetShaderValue(shader, GetShaderLocation(shader, "lambda"), &mic->lambda, SHADER_UNIFORM_FLOAT);
float lambdasData[MAX_WAVELENGTHS];
for(int i = 0; i < MAX_WAVELENGTHS; i++) {
if (i < mic->lambdasCount) lambdasData[i] = mic->lambdas[i];
else lambdasData[i] = 0.0f;
}
int locLambdas = GetShaderLocation(shader, "lambdas");
int locCount = GetShaderLocation(shader, "lambdasCount");
SetShaderValueV(shader, locLambdas, lambdasData, SHADER_UNIFORM_FLOAT, MAX_WAVELENGTHS);
SetShaderValue(shader, locCount, &mic->lambdasCount, SHADER_UNIFORM_INT);
//SetShaderValue(shader, GetShaderLocation(shader, "lambda"), &mic->lambda, SHADER_UNIFORM_FLOAT);
SetShaderValue(shader, GetShaderLocation(shader, "angleM1"), &mic->angleM1, SHADER_UNIFORM_FLOAT); SetShaderValue(shader, GetShaderLocation(shader, "angleM1"), &mic->angleM1, SHADER_UNIFORM_FLOAT);
SetShaderValue(shader, GetShaderLocation(shader, "angleM1_Y"), &mic->angleM1_Y, SHADER_UNIFORM_FLOAT);
SetShaderValue(shader, GetShaderLocation(shader, "zoom"), &zoom, SHADER_UNIFORM_FLOAT); SetShaderValue(shader, GetShaderLocation(shader, "zoom"), &zoom, SHADER_UNIFORM_FLOAT);
// GPU // GPU
@ -145,17 +122,28 @@ void DrawInterferenceViewGPU(Michelson *mic, Rectangle rec, Shader shader, bool
void DrawMichelsonSchema (Michelson *mic) { void DrawMichelsonSchema (Michelson *mic) {
Vector2 c = mic->center; Vector2 c = mic->center;
Color laserColor = WavelengthToColor(mic->lambda); //Color laserColor = WavelengthToColor(mic->lambda);
float thickness = 3.0f; float thickness = 3.0f;
float sourceLen = 450.0f; float sourceLen = 450.0f;
float screenLen = 450.0f; float screenLen = 450.0f;
float mirrorSize = 140.0f; float mirrorSize = 140.0f;
Vector2 startSource = {c.x - sourceLen, c.y};
Vector2 posM2 = {c.x + mic->d2, c.y};
Vector2 posM1 = {c.x, c.y - mic->d1};
Vector2 endPointM2 = {c.x, c.y + screenLen};
float angleRad = -(mic->angleM1 * 2.0f) * (PI / 180.0f);
float yScreen = c.y + screenLen;
float vertDist = yScreen - posM1.y;
float xOff = vertDist * tanf(angleRad);
Vector2 endPointRetour = { posM1.x + xOff, yScreen };
// Laser // Laser
BeginBlendMode(BLEND_ADDITIVE); BeginBlendMode(BLEND_ADDITIVE);
/*
// Source // Source
Vector2 startSource = {c.x - sourceLen, c.y};
DrawLaserBeam(startSource, c, laserColor, thickness); DrawLaserBeam(startSource, c, laserColor, thickness);
// Miroir M2 (fixe) // Miroir M2 (fixe)
@ -176,6 +164,24 @@ void DrawMichelsonSchema (Michelson *mic) {
Vector2 endPointM2 = {c.x, c.y + screenLen}; Vector2 endPointM2 = {c.x, c.y + screenLen};
DrawLaserBeam(c, endPointM2, Fade(laserColor, 0.5f), thickness); DrawLaserBeam(c, endPointM2, Fade(laserColor, 0.5f), thickness);
*/
float alphaFactor = 1.0f / (float)(mic->lambdasCount > 0 ? mic->lambdasCount : 1);
if(alphaFactor < 0.3f) alphaFactor = 0.3f; // Min de visibilité
for(int i=0; i<mic->lambdasCount; i++) {
Color laserColor = WavelengthToColor(mic->lambdas[i]);
laserColor = Fade(laserColor, alphaFactor);
// Source -> Centre
DrawLaserBeam(startSource, c, laserColor, thickness);
// Centre -> Miroir M2 (fixe)
DrawLaserBeam(c, posM2, laserColor, thickness);
// Centre -> Miroir M1 (mobile)
DrawLaserBeam(c, posM1, laserColor, thickness);
// Retour M1 -> Ecran
DrawLaserBeam(posM1, endPointRetour, Fade(laserColor, 0.6f), thickness);
// Retour M2 -> Ecran
DrawLaserBeam(c, endPointM2, Fade(laserColor, 0.5f), thickness);
}
EndBlendMode(); EndBlendMode();
// Source // Source
@ -183,6 +189,18 @@ void DrawMichelsonSchema (Michelson *mic) {
DrawRectangleLines(startSource.x - 30, startSource.y - 20, 30, 40, GRAY); DrawRectangleLines(startSource.x - 30, startSource.y - 20, 30, 40, GRAY);
DrawText("Source", startSource.x - 50, startSource.y - 50, 20, LIGHTGRAY); DrawText("Source", startSource.x - 50, startSource.y - 50, 20, LIGHTGRAY);
if (mic->gaz) {
float cellDist = 80.0f;
float cellW = 60.0f;
float cellH = 40.0f;
Rectangle cellRect = {c.x + cellDist, c.y - cellH / 2, cellW, cellH};
DrawRectangleRec(cellRect, Fade(BLUE, 0.15f + (mic->nGaz - 1.0f) * 2.0f));
DrawRectangleLinesEx(cellRect, 2, SKYBLUE);
DrawText(TextFormat("n=%.3f", mic->nGaz), c.x + cellDist, c.y + 25, 10, SKYBLUE);
}
// M2 // M2
DrawRectangle(posM2.x, posM2.y - (mirrorSize / 2), 12, mirrorSize, LIGHTGRAY); DrawRectangle(posM2.x, posM2.y - (mirrorSize / 2), 12, mirrorSize, LIGHTGRAY);
DrawRectangle(posM2.x, posM2.y - (mirrorSize / 2) + 2, 4, mirrorSize - 4, WHITE); DrawRectangle(posM2.x, posM2.y - (mirrorSize / 2) + 2, 4, mirrorSize - 4, WHITE);
@ -221,7 +239,8 @@ void DrawControlPanel(Michelson *mic) {
int startY = 30; int startY = 30;
int contentWidth = UI_WIDTH - 40; int contentWidth = UI_WIDTH - 40;
int btnSize = 30; int btnSize = 30;
int sliderWidth = contentWidth - (btnSize * 2) - 10; int spectrumWidth = contentWidth - (btnSize * 2) - 10;
int sliderWidth = spectrumWidth;
GuiSetStyle(DEFAULT, TEXT_SIZE, 16); GuiSetStyle(DEFAULT, TEXT_SIZE, 16);
GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0x2D2D2DFF); GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0x2D2D2DFF);
@ -243,106 +262,340 @@ void DrawControlPanel(Michelson *mic) {
// Longueur d'onde // Longueur d'onde
startY += 80; startY += 80;
DrawText(TextFormat("Longueur d'onde: %.0f nm", mic->lambda), startX, startY, 20, COLOR_TEXT_SEC); DrawText("SPECTRE (Clic Droit: +/-)", startX, startY, 20, COLOR_TEXT_SEC);
float stepLambda = speedMode ? 10.0f : 1.0f; int spectrumHeight = 35;
Rectangle spectrumRect = {startX, startY + 25, contentWidth, spectrumHeight};
if (GuiButtonRepeat((Rectangle){startX, startY + 30, btnSize, 25}, "-", shouldRepeat)) mic->lambda -= stepLambda; // spectre
GuiSlider((Rectangle){startX + btnSize + 5, startY + 30, sliderWidth - 40, 25}, NULL, NULL, &mic->lambda, 380, 780); for (int i = 0; i < spectrumRect.width; i++) {
if (GuiButtonRepeat((Rectangle){startX + btnSize + sliderWidth - 30, startY + 30, btnSize, 25}, "+", shouldRepeat)) mic->lambda += stepLambda; float prog = (float)i / spectrumRect.width;
DrawRectangle(startX + contentWidth - 30, startY + 30, 30, 25, WavelengthToColor(mic->lambda)); float l = 380.0f + prog * (780.0f - 380.0f);
DrawLine(spectrumRect.x + i, spectrumRect.y, spectrumRect.x + i, spectrumRect.y + spectrumRect.height, WavelengthToColor(l));
}
DrawRectangleLinesEx(spectrumRect, 1, GRAY);
Vector2 mousePos = GetMousePosition();
float stepLambda = speedMode ? 0.7f : 0.03f;
// Pos M1 if (CheckCollisionPointRec(mousePos, spectrumRect)) {
startY += 90; float mouseRatio = (mousePos.x - spectrumRect.x) / spectrumRect.width;
DrawText(TextFormat("Position M1 : %.2f um", mic->d1), startX, startY, 20, ORANGE); float mouseLambda = 380.0f + mouseRatio * (780.0f - 380.0f);
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) {
if (mic->selectedLambdaIndex >= 0 && mic->selectedLambdaIndex < mic->lambdasCount) {
mic->lambdas[mic->selectedLambdaIndex] = mouseLambda;
}
}
if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) {
int foundIdx = -1;
for(int i = 0; i < mic->lambdasCount; i++) {
if (fabs(mic->lambdas[i] - mouseLambda) < 15.0f) {
foundIdx = i; break;
}
}
if (foundIdx != -1) {
if (mic->lambdasCount > 1) {
for(int k=foundIdx; k < mic->lambdasCount - 1; k++) {
mic->lambdas[k] = mic->lambdas[k+1];
}
mic->lambdasCount--;
mic->selectedLambdaIndex = 0;
}
} else {
if (mic->lambdasCount < MAX_WAVELENGTHS) {
mic->lambdas[mic->lambdasCount] = mouseLambda;
mic->selectedLambdaIndex = mic->lambdasCount;
mic->lambdasCount++;
}
}
}
}
//curseur
for (int i = 0; i < mic->lambdasCount; i++) {
if (mic->lambdas[i] < 380) mic->lambdas[i] = 380;
if (mic->lambdas[i] > 780) mic->lambdas[i] = 780;
float ratio = (mic->lambdas[i] - 380.0f) / (780.0f - 380.0f);
float lineX = spectrumRect.x + ratio * spectrumRect.width;
bool isSel = (i == mic->selectedLambdaIndex);
Color lineCol = isSel ? WHITE : GRAY;
float thick = isSel ? 3.0f : 2.0f;
DrawLineEx((Vector2){lineX, spectrumRect.y}, (Vector2){lineX, spectrumRect.y + spectrumRect.height}, thick, lineCol);
if(isSel) DrawTriangle((Vector2){lineX-5, spectrumRect.y-6}, (Vector2){lineX+5, spectrumRect.y-6}, (Vector2){lineX, spectrumRect.y}, WHITE);
}
// selction labmda
startY += spectrumHeight + 35;
if (mic->selectedLambdaIndex >= mic->lambdasCount)
mic->selectedLambdaIndex = 0;
float* currentVal = &mic->lambdas[mic->selectedLambdaIndex];
if (GuiButtonRepeat((Rectangle){startX, startY, 40, 30}, "-", shouldRepeat))
*currentVal -= stepLambda;
DrawRectangle(startX + 45, startY, contentWidth - 90, 30, COLOR_PANEL);
DrawRectangleLines(startX + 45, startY, contentWidth - 90, 30, GRAY);
Color activeCol = WavelengthToColor(*currentVal);
DrawRectangle(startX + 50, startY + 5, 20, 20, activeCol);
DrawText(TextFormat("%.1f nm", *currentVal), startX + 80, startY + 5, 20, WHITE);
if (GuiButtonRepeat((Rectangle){startX + contentWidth - 40, startY, 40, 30}, "+", shouldRepeat))
*currentVal += stepLambda;
// lambda acrifs
startY += 45;
DrawText("Longueurs d'onde actives :", startX, startY, 20, GRAY);
startY += 25;
int cols = 5;
int btnW = (contentWidth - (cols - 1) * 5) / cols;
int btnH = 30;
for(int i = 0; i < mic->lambdasCount; i++) {
int r = i / cols;
int c = i % cols;
Rectangle rectBtn = {startX + c * (btnW + 5), startY + r * (btnH + 5), btnW, btnH};
bool isSel = (i == mic->selectedLambdaIndex);
Color cVal = WavelengthToColor(mic->lambdas[i]);
if (GuiButton(rectBtn, TextFormat("%.0f", mic->lambdas[i])))
mic->selectedLambdaIndex = i;
if (isSel)
DrawRectangleLinesEx(rectBtn, 2, WHITE);
DrawRectangle(rectBtn.x + 2, rectBtn.y + 2, 5, rectBtn.height - 4, cVal);
}
int rows = (mic->lambdasCount + cols - 1) / cols;
startY += (rows * (btnH + 5)) + 20;
// Pos M1 M2 (d1 - d2)
startY += 0;
float currentDiff = mic->d1 - mic->d2;
DrawText(TextFormat("Distance M1 - M2: %.2f um", currentDiff), startX, startY, 20, ORANGE);
// Pas des + et - // Pas des + et -
float stepD1 = speedMode ? 0.5f : 0.005f; float stepD1 = speedMode ? 0.05f : 0.006f;
if (GuiButtonRepeat((Rectangle){startX, startY + 30, btnSize, 25}, "-", shouldRepeat)) mic->d1 -= stepD1;
float sliderVal = currentDiff;
GuiSlider((Rectangle){startX + btnSize + 5, startY + 30, sliderWidth - 75, 25}, NULL, NULL, &sliderVal, -100.0f, 100.0f);
mic->d1 = mic->d2 + sliderVal;
if (GuiButtonRepeat((Rectangle){startX, startY + 30, btnSize, 25}, "-", shouldRepeat)) mic->d1 -= stepD1; if (GuiButtonRepeat((Rectangle){startX, startY + 30, btnSize, 25}, "-", shouldRepeat)) mic->d1 -= stepD1;
GuiSlider((Rectangle){startX + btnSize + 5, startY + 30, sliderWidth - 75, 25}, NULL, NULL, &mic->d1, 100, 600);
if (GuiButtonRepeat((Rectangle){startX + btnSize + sliderWidth - 65, startY + 30, btnSize, 25}, "+", shouldRepeat)) mic->d1 += stepD1; if (GuiButtonRepeat((Rectangle){startX + btnSize + sliderWidth - 65, startY + 30, btnSize, 25}, "+", shouldRepeat)) mic->d1 += stepD1;
if (GuiButton((Rectangle){startX + contentWidth - 60, startY + 30, 60, 25}, "Egal")) mic->d1 = mic->d2; if (GuiButton((Rectangle){startX + contentWidth - 60, startY + 30, 60, 25}, "Egal")) mic->d1 = mic->d2;
// Angle M1 X
// Angle M1
startY += 90; startY += 90;
DrawText(TextFormat("Inclinaison M1: %.3f deg", mic->angleM1), startX, startY, 20, ORANGE); DrawText(TextFormat("Inclinaison M1: %.3f deg", mic->angleM1), startX, startY, 20, ORANGE);
float stepAngle = speedMode ? 0.05f : 0.0006f;
float stepAngle = speedMode ? 0.05f : 0.001f;
if (GuiButtonRepeat((Rectangle){startX, startY + 30, btnSize, 25}, "-", shouldRepeat)) mic->angleM1 -= stepAngle; if (GuiButtonRepeat((Rectangle){startX, startY + 30, btnSize, 25}, "-", shouldRepeat)) mic->angleM1 -= stepAngle;
GuiSlider((Rectangle){startX + btnSize + 5, startY + 30, sliderWidth - 75, 25}, 0, 0, &mic->angleM1, -1.0f, 1.0f); GuiSlider((Rectangle){startX + btnSize + 5, startY + 30, sliderWidth - 75, 25}, 0, 0, &mic->angleM1, -1.0f, 1.0f);
if (GuiButtonRepeat((Rectangle){startX + btnSize + sliderWidth - 65, startY + 30, btnSize, 25}, "+", shouldRepeat)) mic->angleM1 += stepAngle; if (GuiButtonRepeat((Rectangle){startX + btnSize + sliderWidth - 65, startY + 30, btnSize, 25}, "+", shouldRepeat)) mic->angleM1 += stepAngle;
if (GuiButton((Rectangle){startX + contentWidth - 60, startY + 30, 60, 25}, "Zero")) mic->angleM1 = 0.0f; if (GuiButton((Rectangle){startX + contentWidth - 60, startY + 30, 60, 25}, "Zero")) mic->angleM1 = 0.0f;
// Angles M1 Y
startY += 90;
stepAngle = speedMode ? 0.05f : 0.0006f;
DrawText(TextFormat("Inclinaison Y: %.3f deg", mic->angleM1_Y), startX, startY, 20, ORANGE);
if (GuiButtonRepeat((Rectangle){startX, startY + 30, btnSize, 25}, "-", shouldRepeat)) mic->angleM1_Y -= stepAngle;
GuiSlider((Rectangle){startX + btnSize + 5, startY + 30, sliderWidth - 75, 25}, 0, 0, &mic->angleM1_Y, -1.0f, 1.0f);
if (GuiButtonRepeat((Rectangle){startX + btnSize + sliderWidth - 65, startY + 30, btnSize, 25}, "+", shouldRepeat)) mic->angleM1_Y += stepAngle;
if (GuiButton((Rectangle){startX + contentWidth - 60, startY + 30, 60, 25}, "Zero")) mic->angleM1_Y = 0.0f;
// Status // Status
startY += 70;
bool isLameAir = (fabs(mic->angleM1) < 0.001f); bool isLameAir = (fabs(mic->angleM1) < 0.001f);
const char* modeTxt = isLameAir ? "MODE: LAME D'AIR" : "MODE: COIN D'AIR"; const char* modeTxt = isLameAir ? "LAME D'AIR" : "COIN D'AIR";
Color modeColor = isLameAir ? SKYBLUE : GREEN; Color modeColor = isLameAir ? SKYBLUE : GREEN;
DrawRectangle(startX, startY + 70, contentWidth, 30, Fade(modeColor, 0.2f)); DrawRectangle(startX, startY, contentWidth, 30, Fade(modeColor, 0.2f));
DrawRectangleLines(startX, startY + 70, contentWidth, 30, modeColor); DrawRectangleLines(startX, startY, contentWidth, 30, modeColor);
DrawText(modeTxt, startX + 10, startY + 78, 18, modeColor); DrawText(modeTxt, startX + 10, startY + 8, 20, modeColor);
// Cuve de gaz
startY += 50;
DrawLine(startX, startY - 10, startX + contentWidth, startY - 10, Fade(GRAY, 0.3f));
DrawText("Cuve de Gaz (Indice n)", startX, startY, 20, SKYBLUE);
GuiCheckBox((Rectangle){startX, startY + 30, 20, 20}, "Cuve", &mic->gaz);
if (mic->gaz) {
DrawText(TextFormat("n = %.4f", mic->nGaz), startX + 150, startY + 30, 20, WHITE);
float stepN = speedMode ? 0.001f : 0.00005f;
if (GuiButtonRepeat((Rectangle){startX, startY + 55, btnSize, 25}, "-", shouldRepeat)) mic->nGaz -= stepN;
GuiSlider((Rectangle){startX + btnSize + 5, startY + 55, sliderWidth - 10, 25}, NULL, NULL, &mic->nGaz, 1.000f, 1.100f);
if (GuiButtonRepeat((Rectangle){startX + btnSize + sliderWidth, startY + 55, btnSize, 25}, "+", shouldRepeat)) mic->nGaz += stepN;
if (mic->nGaz < 1.0f) mic->nGaz = 1.0f;
//startY += 90;
}
// Données // Données
startY += 150; startY += 100;
DrawLine(startX, startY - 20, startX + contentWidth, startY - 20, GRAY); DrawLine(startX, startY - 10, startX + contentWidth, startY - 10, GRAY);
DrawText("DONNEES TEMPS REEL", startX, startY, 20, GRAY); DrawText("DONNEES TEMPS REEL", startX, startY, 20, GRAY);
float delta = 2 * (mic->d1 - mic->d2); float delta = 2 * (mic->d1 - mic->d2);
DrawText(TextFormat("Delta = %.2f um", delta), startX, startY + 35, 20, WHITE); DrawText(TextFormat("Delta = %.2f um", delta), startX, startY + 35, 20, WHITE);
float p = (delta * 1000.0f) / mic->lambda; float refLambda = mic->lambdas[mic->selectedLambdaIndex];
float p = (delta * 1000.0f) / refLambda;
DrawText(TextFormat("Ordre p = %.2f", p), startX, startY + 65, 20, WHITE); DrawText(TextFormat("Ordre p = %.2f", p), startX, startY + 65, 20, WHITE);
// Bas // FPS
int bottomY = GetScreenHeight() - 40; int bottomY = GetScreenHeight() - 40;
int perfStartY = bottomY - 80;
DrawLine(startX, perfStartY - 10, startX + contentWidth, perfStartY - 10, GRAY);
DrawText("PERFORMANCES (Cible FPS)", startX, perfStartY, 20, GRAY);
int fpsValues[] = {0, 30, 60, 120, 144};
const char* fpsTexts[] = {"MAX", "30", "60", "120", "144"};
int fpsCount = 5;
int fpsSpacing = 5;
int fpsBtnW = (contentWidth - (fpsSpacing * (fpsCount - 1))) / fpsCount;
for (int i = 0; i < fpsCount; i++) {
Rectangle fpsRect = {startX + i * (fpsBtnW + fpsSpacing), perfStartY + 30, fpsBtnW, 25};
bool isCurrent = (mic->targetFps == i);
if (GuiButton(fpsRect, fpsTexts[i])) {
mic->targetFps = i;
SetTargetFPS(fpsValues[i]);
}
if (isCurrent) {
DrawRectangleLinesEx(fpsRect, 2, COLOR_ACCENT);
DrawRectangle(fpsRect.x + 2, fpsRect.y + 2, fpsRect.width-4, fpsRect.height-4, Fade(COLOR_ACCENT, 0.2f));
}
}
// Bas
DrawLine(0, bottomY, UI_WIDTH, bottomY, Fade(WHITE, 0.1f)); DrawLine(0, bottomY, UI_WIDTH, bottomY, Fade(WHITE, 0.1f));
int fps = GetFPS(); int fps = GetFPS();
Color fpsColor = (fps >= 100) ? COLOR_ACCENT : (fps >= 60 ? GREEN : (fps >= 30 ? ORANGE : RED)); Color fpsColor = (fps >= 100) ? COLOR_ACCENT : (fps >= 60 ? GREEN : (fps >= 30 ? ORANGE : RED));
int currentFpsVal = fpsValues[mic->targetFps];
DrawText("STATUT:", startX, bottomY + 12, 20, COLOR_TEXT_DIM); DrawText("STATUT:", startX, bottomY + 12, 20, COLOR_TEXT_DIM);
DrawText(TextFormat("%i FPS", fps), startX + 100, bottomY + 12, 20, fpsColor); DrawText(TextFormat("%i FPS (%s)", fps, (currentFpsVal == 0 ? "Max" : TextFormat("%i", currentFpsVal))), startX + 100, bottomY + 12, 20, fpsColor);
} }
int main () { Michelson mic = {0};
SetConfigFlags(FLAG_MSAA_4X_HINT); Shader shader;
InitWindow(1920, 1080, "Interferometre de Michelson"); bool isFullscreen = false;
SetTargetFPS(144); Rectangle normalBounds = {0};
Rectangle fullScreenBounds = {0};
#if !defined(PLATFORM_WEB)
RenderTexture2D target;
#endif
Shader shader = LoadShader(0, "michelson.fs"); void UpdateDrawFrame(void) {
if (IsKeyPressed(KEY_F)) {
isFullscreen = !isFullscreen;
}
Michelson mic = {0}; Rectangle currentViewBounds = isFullscreen ? fullScreenBounds : normalBounds;
mic.center = (Vector2){ UI_WIDTH + (1920 - UI_WIDTH) / 2.0f - 100, 1080 / 2.0f }; #if defined(PLATFORM_WEB)
mic.d1 = 250.0f;
mic.d2 = 250.0f;
mic.lambda = 550.0f;
mic.angleM1 = 0.0f;
bool isFullscreen = false;
Rectangle normalBounds = {1920 - 530, 50, 500, 500};
Rectangle fullScreenBounds = {UI_WIDTH + 10, 40, 1920 - UI_WIDTH - 20, 1030};
//Rectangle screenViewBounds = {400, 0, 1080, 1080};
while (!WindowShouldClose()) {
if (IsKeyPressed(KEY_F)) {
isFullscreen = !isFullscreen;
}
Rectangle currentViewBounds = isFullscreen ? fullScreenBounds : normalBounds;
BeginDrawing(); BeginDrawing();
ClearBackground(COLOR_BG); ClearBackground(COLOR_BG);
float gridThick = 1.1f;
float gridAlpha = 0.03f;
// Grille fond // Grille fond
for(int i = UI_WIDTH; i < 1920; i += 100) DrawLine(i, 0, i, 1080, Fade(WHITE, 0.05f)); for(int i = UI_WIDTH; i < 1920; i += 100) {
for(int i = 0; i < 1080; i += 100) DrawLine(UI_WIDTH, i, 1920, i, Fade(WHITE, 0.05f)); DrawLineEx((Vector2){i, 0}, (Vector2){i, 1080}, gridThick, Fade(WHITE, gridAlpha));
}
for(int i = 0; i < 1080; i += 100) {
DrawLineEx((Vector2){UI_WIDTH, i}, (Vector2){1920, i}, gridThick, Fade(WHITE, gridAlpha));
}
DrawMichelsonSchema(&mic); DrawMichelsonSchema(&mic);
DrawControlPanel(&mic); DrawControlPanel(&mic);
DrawInterferenceViewGPU(&mic, currentViewBounds, shader, &isFullscreen); DrawInterferenceViewGPU(&mic, currentViewBounds, shader, &isFullscreen);
EndDrawing(); EndDrawing();
} #else
float scale = fminf((float)GetScreenWidth() / 1920, (float)GetScreenHeight() / 1080);
float newWidth = 1920 * scale;
float newHeight = 1080 * scale;
float offsetX = (GetScreenWidth() - newWidth) * 0.5f;
float offsetY = (GetScreenHeight() - newHeight) * 0.5f;
SetMouseOffset(-offsetX, -offsetY);
SetMouseScale(1.0f / scale, 1.0f / scale);
BeginTextureMode(target);
ClearBackground(COLOR_BG);
float gridThick = 1.1f;
float gridAlpha = 0.03f;
// Grille fond
//for(int i = UI_WIDTH; i < 1920; i += 100) DrawLine(i, 0, i, 1080, Fade(WHITE, 0.05f));
//for(int i = 0; i < 1080; i += 100) DrawLine(UI_WIDTH, i, 1920, i, Fade(WHITE, 0.05f));
for(int i = UI_WIDTH; i < 1920; i += 100) {
DrawLineEx((Vector2){i, 0}, (Vector2){i, 1080}, gridThick, Fade(WHITE, gridAlpha));
}
for(int i = 0; i < 1080; i += 100) {
DrawLineEx((Vector2){UI_WIDTH, i}, (Vector2){1920, i}, gridThick, Fade(WHITE, gridAlpha));
}
DrawMichelsonSchema(&mic);
DrawControlPanel(&mic);
DrawInterferenceViewGPU(&mic, currentViewBounds, shader, &isFullscreen);
EndTextureMode();
BeginDrawing();
ClearBackground(COLOR_BG);
Rectangle sourceRec = {0.0f, 0.0f, (float)target.texture.width, -(float)target.texture.height};
Rectangle destRec = { offsetX, offsetY, newWidth, newHeight };
DrawTexturePro(target.texture, sourceRec, destRec, (Vector2){0, 0}, 0.0f, WHITE);
EndDrawing();
#endif
}
int main () {
#if defined(PLATFORM_WEB)
InitWindow(1920, 1080, "Interferometre de Michelson");
SetConfigFlags(FLAG_MSAA_4X_HINT);
#else
SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_MSAA_4X_HINT);
InitWindow(1280, 720, "Interferometre de Michelson");
#endif
SetTargetFPS(0);
#if defined(PLATFORM_WEB)
shader = LoadShader(0, "glsl/michelson_web.frag");
#else
shader = LoadShader(0, "glsl/michelson.frag");
#endif
#if !defined(PLATFORM_WEB)
target = LoadRenderTexture(1920, 1080);
SetTextureFilter(target.texture, TEXTURE_FILTER_BILINEAR);
#endif
mic.center = (Vector2){ UI_WIDTH + (1920 - UI_WIDTH) / 2.0f - 100, 1080 / 2.0f };
mic.d1 = 265.0f;
mic.d2 = 250.0f;
mic.lambdas[0] = 550.0f;
mic.lambdasCount = 1;
mic.selectedLambdaIndex = 0;
mic.angleM1 = 0.0f;
mic.angleM1_Y = 0.0f;
mic.nGaz = 1.0f;
mic.gaz = false;
normalBounds = (Rectangle){1920 - 530, 50, 500, 500};
fullScreenBounds = (Rectangle){UI_WIDTH + 10, 40, 1920 - UI_WIDTH - 20, 1030};
#if defined(PLATFORM_WEB)
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
#else
while (!WindowShouldClose()) {
UpdateDrawFrame();
}
#endif
CloseWindow(); CloseWindow();
return 0; return 0;
} }

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<!doctype html>
<html lang="fr">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Interferometre Michelson - Web</title>
<style>
body {
margin: 0;
padding: 0;
background-color: #19191e;
overflow: hidden;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
width: 100vw;
}
canvas.emscripten {
border: 0px none;
background-color: #19191e;
display: block;
aspect-ratio: 16 / 9;
max-width: 100vw;
max-height: 100vh;
height: auto;
width: auto;
box-shadow: 0 0 20px rgba(0,0,0,0.5);
image-rendering: -moz-crisp-edges;
image-rendering: -webkit-optimize-contrast;
image-rendering: crisp-edges;
image-rendering: pixelated;
}
</style>
</head>
<body>
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
<script type='text/javascript'>
var Module = {
print: (function() {
return function(text) { console.log(text); };
})(),
printErr: function(text) { console.error(text); },
canvas: (function() {
var canvas = document.getElementById('canvas');
return canvas;
})()
};
</script>
{{{ SCRIPT }}}
</body>
</html>

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