inertia
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@@ -8,7 +8,7 @@ const FALL_SPEED: f32 = 600.0; // Falling speed
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const DIVE_SPEED: f32 = 1000.0; // Falling speed sped up
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const HORIZONTAL_SPEED: f32 = 350.0; // Lateral movement speed
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pub const START_POSITION: Vec3 = Vec3::new(0.0, 0.0, 2.0); // Start position
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const RATE: f32 = 13.0; // Inertia rate
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const RATE: f32 = 13.0; // Inertia rate
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// The player
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#[derive(Component)]
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