This commit is contained in:
2026-09-13 23:06:00 +02:00
parent 59e3ed5f87
commit d1f76fe9f0
4 changed files with 253 additions and 29 deletions
+112 -12
View File
@@ -3,6 +3,12 @@ struct PushConstants
float4x4 view_proj;
float3 cam_pos;
uint32_t frame_timestamp;
uint32_t width;
uint32_t height;
uint32_t chunk_width;
uint32_t chunk_height;
uint32_t chunk_alt;
}
public struct VertexOutput
@@ -180,7 +186,14 @@ float3 floor_scale(float3 position, uint32_t scale_exp)
return asfloat(asuint(position) & mask);
}
float4 ray_march(float3 ray_direction, float3 ray_origin, uint32_t root_id, float dist_offset, out float3 hit_pos)
struct HitInformation
{
bool hit;
float3 hit_pos;
float4 color;
}
HitInformation ray_march(float3 ray_direction, float3 ray_origin, uint32_t root_id, float dist_offset)
{
float fov_deg = 100. / 1920.;
float fov_rad = (float.getPi() * fov_deg) / 180.;
@@ -189,14 +202,18 @@ float4 ray_march(float3 ray_direction, float3 ray_origin, uint32_t root_id, floa
let st_pointer = structure_table_pointer[root_id];
if(!st_pointer.subdivided())
{
discard;
var hit: HitInformation;
hit.hit = false;
return hit;
}
if(!st_pointer.pointer_valid())
{
// Record request
structure_table_request_buffer[root_id].add(1);
discard;
var hit: HitInformation;
hit.hit = false;
return hit;
}
ray_origin += float3(1.);
@@ -259,8 +276,13 @@ float4 ray_march(float3 ray_direction, float3 ray_origin, uint32_t root_id, floa
if(color_pool[current_node_index].colors[child_index].byte_a != 0)
{
hit_pos = pos - float3(1.);
return color_pool[current_node_index].colors[child_index].float_color;
//hit_pos = pos - float3(1.);
//return color_pool[current_node_index].colors[child_index].float_color;
var hit: HitInformation;
hit.hit = true;
hit.hit_pos = pos - float3(1.);
hit.color = color_pool[current_node_index].colors[child_index].float_color;
return hit;
}
//uint64_t occupancy = get_child_mask(structure_pool[current_node_index].occupancy_low, structure_pool[current_node_index].occupancy_high);
@@ -301,7 +323,7 @@ float4 ray_march(float3 ray_direction, float3 ray_origin, uint32_t root_id, floa
int32_t common_depth = (1 + (22 - firstbithigh(diff)) / 2) * 2;
if(common_depth <= 0)
{
discard;
break;
}
scale_exp = 23 - common_depth;
@@ -309,8 +331,9 @@ float4 ray_march(float3 ray_direction, float3 ray_origin, uint32_t root_id, floa
}
hit_pos = pos - float3(1.);
return float4(1., 0., 1., 1.);
var hit: HitInformation;
hit.hit = false;
return hit;
}
struct FragmentOutput
@@ -327,19 +350,96 @@ FragmentOutput fragment(VertexOutput vertex_out)
let intersection_t = box_intersect(vertex_out.cam_position, ray_direction, vertex_out.chunk_position, vertex_out.chunk_position + float3(1.));
let local_ray_origin = max(intersection_t.x, 0.) * ray_direction + vertex_out.cam_position - vertex_out.chunk_position;
// Figure out intersection
var hit_pos : float3;
let color = ray_march(ray_direction, local_ray_origin, vertex_out.structure_id, max(0., intersection_t.x), hit_pos);
let world_hit_pos = hit_pos + vertex_out.chunk_position;
let hit = ray_march(ray_direction, local_ray_origin, vertex_out.structure_id, max(0., intersection_t.x));
let world_hit_pos = hit.hit_pos + vertex_out.chunk_position;
let clip = mul(constants.view_proj, float4(world_hit_pos, 1.));
let depth = clip.z / clip.w;
var frag_out : FragmentOutput;
frag_out.depth = depth;
frag_out.color = color;
frag_out.color = hit.color;
return frag_out;
}
bool3 min_mask(float3 val)
{
let min_val = min(val.x, min(val.y, val.z));
return val == min_val;
}
[[vk::binding(0, 1)]]
[[format("rgba32f")]]
WTexture2D<float4> output_texture;
[shader("compute")]
[numthreads(16, 16, 1)]
void ray_march_compute(uint32_t3 location : SV_DispatchThreadID)
{
if(location.x >= constants.width || location.y >= constants.height)
{
return;
}
uint32_t2 pixel_loc = uint32_t2(location.x, location.y);
let ndc_loc_x = (float)location.x / (float)constants.width * 2. - 1.;
let ndc_loc_y = 1. - (float)location.y / (float)constants.height * 2.;
var world_loc = mul(constants.view_proj, float4(ndc_loc_x, ndc_loc_y, 1., 1.));
world_loc /= world_loc.w;
let ray_direction = normalize(world_loc.xyz - constants.cam_pos);
var inter = box_intersect(constants.cam_pos, ray_direction, float3(0.), float3(constants.chunk_width, constants.chunk_alt, constants.chunk_height));
if(inter.y <= inter.x || inter.y <= 0.)
{
output_texture.Store(pixel_loc, float4(0.));
return;
}
inter.x = max(0., inter.x);
let start_position = inter.x * ray_direction + constants.cam_pos;
// FVT
int32_t3 current_voxel = clamp(
int32_t3(floor(start_position)),
int32_t3(0),
int32_t3(constants.chunk_width - 1, constants.chunk_alt - 1, constants.chunk_height - 1)
);
int32_t3 offset = int32_t3(sign(ray_direction));
float3 delta = abs(1. / ray_direction);
float3 position = start_position;
float3 t = select(ray_direction > 0., current_voxel + int32_t3(1) - start_position, start_position - current_voxel) * delta;
var color = float4(0.);
var hit_pos = float3(0.);
for(int32_t i = 0; i < 256; i++)
{
let min_mask = min_mask(t);
let t_adv = select(min_mask, t, float3(0.));
let t_ray = t_adv.x + t_adv.y + t_adv.z;
let chunk_index = current_voxel.y + current_voxel.z * constants.chunk_alt + current_voxel.x * constants.chunk_alt * constants.chunk_height;
let hit = ray_march(ray_direction, position - float3(current_voxel), chunk_index, length(position - constants.cam_pos));
position = start_position + ray_direction * t_ray;
if(hit.hit)
{
color = hit.color;
break;
}
t += select(min_mask, delta, float3(0.));
current_voxel += select(min_mask, offset, int32_t3(0));
if(any(current_voxel < 0) || any(current_voxel >= int32_t3(constants.chunk_width, constants.chunk_alt, constants.chunk_height)))
{
color = float4(0.);
break;
}
}
output_texture.Store(pixel_loc, float4(color));
}
float2 box_intersect(float3 origin, float3 ray_direction, float3 box_min, float3 box_max)
{
let min_ts = (box_min - origin) / ray_direction;
BIN
View File
Binary file not shown.
+134 -10
View File
@@ -2,6 +2,7 @@
#![feature(float_algebraic)]
use std::collections::HashMap;
use std::ops::Div;
use std::sync::Arc;
use std::sync::mpsc::sync_channel;
@@ -19,8 +20,10 @@ use itertools::Itertools;
use rayon::iter::IndexedParallelIterator;
use rayon::iter::IntoParallelRefIterator;
use rayon::iter::ParallelIterator;
use wgpu::BindGroupLayout;
use wgpu::Buffer;
use wgpu::BufferUsages;
use wgpu::ComputePipeline;
use wgpu::Device;
use wgpu::Extent3d;
use wgpu::Features;
@@ -28,7 +31,9 @@ use wgpu::InstanceDescriptor;
use wgpu::InstanceFlags;
use wgpu::MemoryBudgetThresholds;
use wgpu::Operations;
use wgpu::Origin3d;
use wgpu::RenderPipeline;
use wgpu::ShaderStages;
use wgpu::Texture;
use wgpu::TextureUsages;
use wgpu::TextureView;
@@ -82,10 +87,14 @@ struct State
size: winit::dpi::PhysicalSize<u32>,
surface: wgpu::Surface<'static>,
depth_buffer: (wgpu::Texture, wgpu::TextureView),
target_texture: (wgpu::Texture, wgpu::TextureView),
surface_format: wgpu::TextureFormat,
target_blitter: wgpu::util::TextureBlitter,
egui_renderer: EguiRenderer,
pipeline: RenderPipeline,
//pipeline: RenderPipeline,
pipeline: ComputePipeline,
surface_bg_layout: BindGroupLayout,
voxel_cache: Arc<Mutex<VoxelCache<4>>>,
cache_interface: Arc<CacheProducerInterface<4>>,
terrain_generator: Arc<TerrainGenerator<4>>,
@@ -111,6 +120,12 @@ struct Immediates
view_proj: Mat4,
cam_pos: Vec3,
frame_timestamp: u32,
width: u32,
height: u32,
chunk_width: u32,
chunk_height: u32,
chunk_alt: u32,
}
#[derive(Debug, Clone, Copy, Zeroable, Pod)]
@@ -166,19 +181,19 @@ impl State
let mut voxel_cache = VoxelCache::<4>::new(100_000, device.clone(), queue.clone());
let cache_interface = CacheProducerInterface::new(1024, &device);
//let terrain_generator = TerrainGenerator::<4>::new(5, "vxls_height.tif", 0.2, "img.jpg");
let terrain_generator = TerrainGenerator::<4>::new(5, "vxls_height.tif", 0.2, "img.jpg");
// let terrain_generator = TerrainGenerator::<4>::new(
// 5,
// "./pointe_percee/height.tif",
// 0.2,
// "./pointe_percee/ortho.jpg",
// );
let terrain_generator = TerrainGenerator::<4>::new(
5,
"/home/albin/Documents/vxls_maps/lapiz/height.tif",
0.2,
"/home/albin/Documents/vxls_maps/lapiz/ortho.jpg",
);
// let terrain_generator = TerrainGenerator::<4>::new(
// 5,
// "/home/albin/Documents/vxls_maps/lapiz/height.tif",
// 0.2,
// "/home/albin/Documents/vxls_maps/lapiz/ortho.jpg",
// );
let mut chunk_pos_map = HashMap::new();
let chunk_instances = (0..terrain_generator.chunk_width)
@@ -202,7 +217,7 @@ impl State
let instance_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Instance buffer"),
contents: bytemuck::cast_slice(chunk_instances.as_slice()),
usage: BufferUsages::COPY_DST | BufferUsages::VERTEX,
usage: BufferUsages::COPY_DST | BufferUsages::VERTEX | BufferUsages::STORAGE,
});
// let shader_module = unsafe {
@@ -229,13 +244,41 @@ impl State
//let shader_module = device.create_shader_module(include_wgsl!("../shaders/voxel.wgsl"));
let shader_module = device.create_shader_module(include_spirv!("../shaders/voxel.spv"));
let surface_bind_group_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("surface_bg_layout"),
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: ShaderStages::COMPUTE,
ty: wgpu::BindingType::StorageTexture {
access: wgpu::StorageTextureAccess::WriteOnly,
format: wgpu::TextureFormat::Rgba32Float,
view_dimension: wgpu::TextureViewDimension::D2,
},
count: None,
}],
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("Voxel pipeline layout"),
bind_group_layouts: &[Some(&voxel_cache.bind_group_layout())],
bind_group_layouts: &[
Some(&voxel_cache.bind_group_layout()),
Some(&surface_bind_group_layout),
],
immediate_size: size_of::<Immediates>() as u32,
});
let chunk_pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: Some("Compute render"),
layout: Some(&pipeline_layout),
module: &shader_module,
entry_point: Some("ray_march_compute"),
compilation_options: wgpu::PipelineCompilationOptions::default(),
cache: None,
});
/*
let chunk_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Render pipeline"),
layout: Some(&pipeline_layout),
@@ -290,6 +333,7 @@ impl State
multiview_mask: None,
cache: None,
});
*/
let state = State {
instance,
@@ -299,8 +343,13 @@ impl State
surface_format,
egui_renderer,
depth_buffer: Self::create_depth_buffer(&device, size.width, size.height),
target_texture: Self::create_target_texture(&device, size.width, size.height),
target_blitter: wgpu::util::TextureBlitterBuilder::new(&device, surface_format)
.sample_type(wgpu::FilterMode::Nearest)
.build(),
queue,
device,
surface_bg_layout: surface_bind_group_layout,
usage_vec: Arc::new(Mutex::new(vec![])),
pipeline: chunk_pipeline,
voxel_cache: Arc::new(Mutex::new(voxel_cache)),
@@ -320,6 +369,27 @@ impl State
state
}
fn create_target_texture(device: &Device, width: u32, height: u32) -> (Texture, TextureView)
{
let texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("Target texture"),
size: Extent3d {
width,
height,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba32Float,
usage: TextureUsages::STORAGE_BINDING | TextureUsages::TEXTURE_BINDING,
view_formats: &[],
});
let texture_view = texture.create_view(&wgpu::wgt::TextureViewDescriptor::default());
(texture, texture_view)
}
fn get_window(&self) -> &Window
{
&self.window
@@ -395,6 +465,8 @@ impl State
self.configure_surface();
self.depth_buffer =
Self::create_depth_buffer(&self.device, new_size.width, new_size.height);
self.target_texture =
Self::create_target_texture(&self.device, new_size.width, new_size.height);
}
fn render(&mut self)
@@ -442,6 +514,15 @@ impl State
..Default::default()
});
let surface_bg = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("surface_bg"),
layout: &self.surface_bg_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&self.target_texture.1),
}],
});
// ~~ Ray-marching timestamp query setup ~~
let timestamp_query = self.device.create_query_set(&wgpu::QuerySetDescriptor {
label: Some("timestamp_query_set"),
@@ -458,6 +539,48 @@ impl State
// ~~ Main render pass ~~
let mut encoder = self.device.create_command_encoder(&Default::default());
{
let mut renderpass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
label: Some("compute_render_pass"),
timestamp_writes: Some(wgpu::ComputePassTimestampWrites {
query_set: &timestamp_query,
beginning_of_pass_write_index: Some(0),
end_of_pass_write_index: Some(1),
}),
});
renderpass.set_pipeline(&self.pipeline);
renderpass.set_bind_group(0, Some(&self.voxel_cache.lock().bind_group()), &[]);
renderpass.set_bind_group(1, Some(&surface_bg), &[]);
let imm = [Immediates {
view_proj: self.camera.view_proj().inverse(),
cam_pos: self.camera.position,
frame_timestamp: self.voxel_cache.lock().current_timestamp(),
width: self.size.width,
height: self.size.height,
chunk_width: self.terrain_generator.chunk_width as u32,
chunk_height: self.terrain_generator.chunk_height as u32,
chunk_alt: self.terrain_generator.chunk_alt as u32,
}];
renderpass.set_immediates(0, unsafe { as_raw_bytes(&imm) });
renderpass.dispatch_workgroups(
self.size.width.div_ceil(16),
self.size.height.div_ceil(16),
1,
);
drop(renderpass);
encoder.resolve_query_set(&timestamp_query, 0..2, &timestamp_buffer, 0);
}
self.target_blitter.copy(
&self.device,
&mut encoder,
&self.target_texture.1,
&texture_view,
);
/*
{
let mut renderpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
@@ -508,6 +631,7 @@ impl State
encoder.resolve_query_set(&timestamp_query, 0..2, &timestamp_buffer, 0);
}
*/
// ~~ EGUI Render pass ~~
{
+7 -7
View File
@@ -95,7 +95,7 @@ where
// Structure pool
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: ShaderStages::FRAGMENT,
visibility: ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
@@ -106,7 +106,7 @@ where
// Color pool
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: ShaderStages::FRAGMENT,
visibility: ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
@@ -117,7 +117,7 @@ where
// Location pool
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: ShaderStages::FRAGMENT,
visibility: ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
@@ -128,7 +128,7 @@ where
// Request buffer
wgpu::BindGroupLayoutEntry {
binding: 3,
visibility: ShaderStages::FRAGMENT,
visibility: ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
@@ -139,7 +139,7 @@ where
// Usage buffer
wgpu::BindGroupLayoutEntry {
binding: 4,
visibility: ShaderStages::FRAGMENT,
visibility: ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
@@ -152,7 +152,7 @@ where
// Structure table pointers
wgpu::BindGroupLayoutEntry {
binding: 5,
visibility: ShaderStages::FRAGMENT,
visibility: ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
@@ -164,7 +164,7 @@ where
// Structure table request buffer
wgpu::BindGroupLayoutEntry {
binding: 6,
visibility: ShaderStages::FRAGMENT,
visibility: ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,