This commit is contained in:
2026-09-13 23:06:00 +02:00
parent 59e3ed5f87
commit d1f76fe9f0
4 changed files with 253 additions and 29 deletions
+134 -10
View File
@@ -2,6 +2,7 @@
#![feature(float_algebraic)]
use std::collections::HashMap;
use std::ops::Div;
use std::sync::Arc;
use std::sync::mpsc::sync_channel;
@@ -19,8 +20,10 @@ use itertools::Itertools;
use rayon::iter::IndexedParallelIterator;
use rayon::iter::IntoParallelRefIterator;
use rayon::iter::ParallelIterator;
use wgpu::BindGroupLayout;
use wgpu::Buffer;
use wgpu::BufferUsages;
use wgpu::ComputePipeline;
use wgpu::Device;
use wgpu::Extent3d;
use wgpu::Features;
@@ -28,7 +31,9 @@ use wgpu::InstanceDescriptor;
use wgpu::InstanceFlags;
use wgpu::MemoryBudgetThresholds;
use wgpu::Operations;
use wgpu::Origin3d;
use wgpu::RenderPipeline;
use wgpu::ShaderStages;
use wgpu::Texture;
use wgpu::TextureUsages;
use wgpu::TextureView;
@@ -82,10 +87,14 @@ struct State
size: winit::dpi::PhysicalSize<u32>,
surface: wgpu::Surface<'static>,
depth_buffer: (wgpu::Texture, wgpu::TextureView),
target_texture: (wgpu::Texture, wgpu::TextureView),
surface_format: wgpu::TextureFormat,
target_blitter: wgpu::util::TextureBlitter,
egui_renderer: EguiRenderer,
pipeline: RenderPipeline,
//pipeline: RenderPipeline,
pipeline: ComputePipeline,
surface_bg_layout: BindGroupLayout,
voxel_cache: Arc<Mutex<VoxelCache<4>>>,
cache_interface: Arc<CacheProducerInterface<4>>,
terrain_generator: Arc<TerrainGenerator<4>>,
@@ -111,6 +120,12 @@ struct Immediates
view_proj: Mat4,
cam_pos: Vec3,
frame_timestamp: u32,
width: u32,
height: u32,
chunk_width: u32,
chunk_height: u32,
chunk_alt: u32,
}
#[derive(Debug, Clone, Copy, Zeroable, Pod)]
@@ -166,19 +181,19 @@ impl State
let mut voxel_cache = VoxelCache::<4>::new(100_000, device.clone(), queue.clone());
let cache_interface = CacheProducerInterface::new(1024, &device);
//let terrain_generator = TerrainGenerator::<4>::new(5, "vxls_height.tif", 0.2, "img.jpg");
let terrain_generator = TerrainGenerator::<4>::new(5, "vxls_height.tif", 0.2, "img.jpg");
// let terrain_generator = TerrainGenerator::<4>::new(
// 5,
// "./pointe_percee/height.tif",
// 0.2,
// "./pointe_percee/ortho.jpg",
// );
let terrain_generator = TerrainGenerator::<4>::new(
5,
"/home/albin/Documents/vxls_maps/lapiz/height.tif",
0.2,
"/home/albin/Documents/vxls_maps/lapiz/ortho.jpg",
);
// let terrain_generator = TerrainGenerator::<4>::new(
// 5,
// "/home/albin/Documents/vxls_maps/lapiz/height.tif",
// 0.2,
// "/home/albin/Documents/vxls_maps/lapiz/ortho.jpg",
// );
let mut chunk_pos_map = HashMap::new();
let chunk_instances = (0..terrain_generator.chunk_width)
@@ -202,7 +217,7 @@ impl State
let instance_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Instance buffer"),
contents: bytemuck::cast_slice(chunk_instances.as_slice()),
usage: BufferUsages::COPY_DST | BufferUsages::VERTEX,
usage: BufferUsages::COPY_DST | BufferUsages::VERTEX | BufferUsages::STORAGE,
});
// let shader_module = unsafe {
@@ -229,13 +244,41 @@ impl State
//let shader_module = device.create_shader_module(include_wgsl!("../shaders/voxel.wgsl"));
let shader_module = device.create_shader_module(include_spirv!("../shaders/voxel.spv"));
let surface_bind_group_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("surface_bg_layout"),
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: ShaderStages::COMPUTE,
ty: wgpu::BindingType::StorageTexture {
access: wgpu::StorageTextureAccess::WriteOnly,
format: wgpu::TextureFormat::Rgba32Float,
view_dimension: wgpu::TextureViewDimension::D2,
},
count: None,
}],
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("Voxel pipeline layout"),
bind_group_layouts: &[Some(&voxel_cache.bind_group_layout())],
bind_group_layouts: &[
Some(&voxel_cache.bind_group_layout()),
Some(&surface_bind_group_layout),
],
immediate_size: size_of::<Immediates>() as u32,
});
let chunk_pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: Some("Compute render"),
layout: Some(&pipeline_layout),
module: &shader_module,
entry_point: Some("ray_march_compute"),
compilation_options: wgpu::PipelineCompilationOptions::default(),
cache: None,
});
/*
let chunk_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Render pipeline"),
layout: Some(&pipeline_layout),
@@ -290,6 +333,7 @@ impl State
multiview_mask: None,
cache: None,
});
*/
let state = State {
instance,
@@ -299,8 +343,13 @@ impl State
surface_format,
egui_renderer,
depth_buffer: Self::create_depth_buffer(&device, size.width, size.height),
target_texture: Self::create_target_texture(&device, size.width, size.height),
target_blitter: wgpu::util::TextureBlitterBuilder::new(&device, surface_format)
.sample_type(wgpu::FilterMode::Nearest)
.build(),
queue,
device,
surface_bg_layout: surface_bind_group_layout,
usage_vec: Arc::new(Mutex::new(vec![])),
pipeline: chunk_pipeline,
voxel_cache: Arc::new(Mutex::new(voxel_cache)),
@@ -320,6 +369,27 @@ impl State
state
}
fn create_target_texture(device: &Device, width: u32, height: u32) -> (Texture, TextureView)
{
let texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("Target texture"),
size: Extent3d {
width,
height,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba32Float,
usage: TextureUsages::STORAGE_BINDING | TextureUsages::TEXTURE_BINDING,
view_formats: &[],
});
let texture_view = texture.create_view(&wgpu::wgt::TextureViewDescriptor::default());
(texture, texture_view)
}
fn get_window(&self) -> &Window
{
&self.window
@@ -395,6 +465,8 @@ impl State
self.configure_surface();
self.depth_buffer =
Self::create_depth_buffer(&self.device, new_size.width, new_size.height);
self.target_texture =
Self::create_target_texture(&self.device, new_size.width, new_size.height);
}
fn render(&mut self)
@@ -442,6 +514,15 @@ impl State
..Default::default()
});
let surface_bg = self.device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("surface_bg"),
layout: &self.surface_bg_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&self.target_texture.1),
}],
});
// ~~ Ray-marching timestamp query setup ~~
let timestamp_query = self.device.create_query_set(&wgpu::QuerySetDescriptor {
label: Some("timestamp_query_set"),
@@ -458,6 +539,48 @@ impl State
// ~~ Main render pass ~~
let mut encoder = self.device.create_command_encoder(&Default::default());
{
let mut renderpass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
label: Some("compute_render_pass"),
timestamp_writes: Some(wgpu::ComputePassTimestampWrites {
query_set: &timestamp_query,
beginning_of_pass_write_index: Some(0),
end_of_pass_write_index: Some(1),
}),
});
renderpass.set_pipeline(&self.pipeline);
renderpass.set_bind_group(0, Some(&self.voxel_cache.lock().bind_group()), &[]);
renderpass.set_bind_group(1, Some(&surface_bg), &[]);
let imm = [Immediates {
view_proj: self.camera.view_proj().inverse(),
cam_pos: self.camera.position,
frame_timestamp: self.voxel_cache.lock().current_timestamp(),
width: self.size.width,
height: self.size.height,
chunk_width: self.terrain_generator.chunk_width as u32,
chunk_height: self.terrain_generator.chunk_height as u32,
chunk_alt: self.terrain_generator.chunk_alt as u32,
}];
renderpass.set_immediates(0, unsafe { as_raw_bytes(&imm) });
renderpass.dispatch_workgroups(
self.size.width.div_ceil(16),
self.size.height.div_ceil(16),
1,
);
drop(renderpass);
encoder.resolve_query_set(&timestamp_query, 0..2, &timestamp_buffer, 0);
}
self.target_blitter.copy(
&self.device,
&mut encoder,
&self.target_texture.1,
&texture_view,
);
/*
{
let mut renderpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
@@ -508,6 +631,7 @@ impl State
encoder.resolve_query_set(&timestamp_query, 0..2, &timestamp_buffer, 0);
}
*/
// ~~ EGUI Render pass ~~
{
+7 -7
View File
@@ -95,7 +95,7 @@ where
// Structure pool
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: ShaderStages::FRAGMENT,
visibility: ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
@@ -106,7 +106,7 @@ where
// Color pool
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: ShaderStages::FRAGMENT,
visibility: ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
@@ -117,7 +117,7 @@ where
// Location pool
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: ShaderStages::FRAGMENT,
visibility: ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
@@ -128,7 +128,7 @@ where
// Request buffer
wgpu::BindGroupLayoutEntry {
binding: 3,
visibility: ShaderStages::FRAGMENT,
visibility: ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
@@ -139,7 +139,7 @@ where
// Usage buffer
wgpu::BindGroupLayoutEntry {
binding: 4,
visibility: ShaderStages::FRAGMENT,
visibility: ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
@@ -152,7 +152,7 @@ where
// Structure table pointers
wgpu::BindGroupLayoutEntry {
binding: 5,
visibility: ShaderStages::FRAGMENT,
visibility: ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
@@ -164,7 +164,7 @@ where
// Structure table request buffer
wgpu::BindGroupLayoutEntry {
binding: 6,
visibility: ShaderStages::FRAGMENT,
visibility: ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,