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2026-09-17 23:23:16 +02:00
parent 898a6c1631
commit c9d43770b8
+1 -1
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@@ -8,7 +8,7 @@ const FALL_SPEED: f32 = 600.0; // Falling speed
const DIVE_SPEED: f32 = 1000.0; // Falling speed sped up
const HORIZONTAL_SPEED: f32 = 350.0; // Lateral movement speed
pub const START_POSITION: Vec3 = Vec3::new(0.0, 0.0, 2.0); // Start position
const RATE: f32 = 13.0; // Inertia rate
const RATE: f32 = 13.0; // Inertia rate
// The player
#[derive(Component)]